Tag Archives | SDK

05-Zero-copy transfer between a camera and display

Supported zero-copy flows inside the PowerVR Imaging Framework


In a previous article we described our PowerVR Imaging Framework, a set of extensions to the OpenCL and EGL APIs that enable efficient zero-copy sharing of memory between a PowerVR GPU and other system components such as a CPU, ISP and VDE. Most flows use EGL to facilitate the sharing of objects between multiple client […]

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GameBench - PowerVR (1)

GameBench offers a new way to test game performance, with a little help from PVRScope


Formerly of Engadget, Forbes and BBC, Sharif Sakr is presently a consultant for XPRIZE and business development director at GameBench. You can follow him on Twitter @shotsheriff. This blog post was inspired by a short but interesting chat with a game developer I met at GameBench’s recent open( London ) event. This developer was in […]

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PowerVR framework offers easy imaging integration 2

The PowerVR Imaging Framework camera demo


Writing and optimizing code for heterogeneous computing can be difficult, especially if you are starting from scratch. Imagination has set up a new page where developers can access the source code for an example camera and video post-processing application that leverages the PowerVR Imaging Framework to implement efficient zero-copy flows for a range of image […]

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PowerVR SDK GDC 2013 DVD

Profiling and debugging with PowerVR Graphics Tools


The PowerVR Graphics Tools are a suite of utilities targeting important phases of an application’s development cycle including asset optimization, coding, and profiling and debugging software on-device. To help you obtain a 360-degree view of our profiling and debugging tools for PowerVR hardware, we’ve put together a video series providing you with a comprehensive tutorial […]

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25-Integrating zero-copy flow with Android Camera HAL

The PowerVR Imaging Framework for Android


In my previous article about heterogeneous architectures, I identified memory bandwidth as the main bottleneck for implementing power-efficient algorithms for computer vision. Luckily, Imagination has created an innovative solution designed to address this common issue in mobile and embedded devices – and it comes in the form of the PowerVR Imaging Framework. Introducing the PowerVR […]

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PowerVR SDK v3_3 Release 2 - Color grading

Here are eight PowerVR Graphics SDK tutorials for game developers


To further promote our PowerVR Graphics SDK v3.5 launch, we’ve assembled a collection of videos to help new and existing PowerVR developers familiarize themselves with our tools and utilities. PVRGeoPOD The PVRGeoPOD overview video offers a concise explanation of the main functions of PVRGeoPOD – a 3D scene exporter tool that saves data to PowerVR […]

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An update on MIPS tools and OS support from Imagination


Over the past year, Imagination has been investing greatly in the MIPS ecosystem to give developers access to industry-leading tools and operating system support for our CPUs. This includes working with Oracle to bring the latest Java SE 8 support to MIPS, expanded Green Hills tools and compiler support for the entire range of MIPS […]

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PVRHub - PowerVR SDK v3.5

PowerVR SDK v3.5 is live, adds support for Android Extension Pack


PowerVR SDK v3.5 marks our first release for 2015 and is now live on our community page. We’ve made some significant improvements to several of the utilities and the SDK. In this release, support has been added to PVRVFrame for Android Extension Pack (AEP) as well as new hardware profiles including the Google Nexus Player, […]

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PowerVR SDK - reflection + chromatic dispersion (1)

5 easy steps to add PVRTrace libraries to your own OpenGL ES application


This post serves as a quick start guide of how you can add the PVRTrace libraries to your own OpenGL ES application and begin capturing traces. We will use the PowerVR SDK example applications to demonstrate the process. We will be attaching the trace libraries to Windows 32-bit applications here. Dynamically linked libraries are also […]

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Our PowerVR Graphics SDK is now on GitHub


Traditionally, our PowerVR Graphics SDK has been made available through our PowerVR Insider website. For the v3.4 release of our SDK, we wanted to make it as easy as possible to access, modify and integrate it into graphics applications. In addition to the existing downloadable SDK installer, we have started using GitHub as an alternative […]

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