Tag Archives | SDK

8-Fantasy Warrior 3D - Fragment processing

GPU performance analysis on Fantasy Warrior 3D with PVRTune

      

In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools. In this post I will demonstrate how to work with PVRTune to identify performance bottlenecks. Setup environment If you are interested in exploring the Fantasy Warrior 3D game, you can […]

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PVRAPI - PowerVR framework

An overview of the new PowerVR Framework

     

It is 2016, and a new year brings new developments in the field of APIs! In preparation for these, we have created the PowerVR Framework. But what exactly is it? Simply put, the Framework is a cross-platform and cross-API framework which is fully optimised for PowerVR. It supports PowerVR assets and shows you how to […]

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PowerVR SDK v3_3 Release 2 - Color grading

Here are eleven PowerVR Graphics SDK tutorials for game developers

      

To further promote our PowerVR Graphics SDK v4.0 launch, we’ve assembled a collection of videos to help new and existing PowerVR developers familiarize themselves with our tools and utilities. PowerVR SDK The video provides an overview of the PowerVR SDK. The SDK includes a cross-platform OS and API abstraction layer, a library of helper tools […]

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05-Zero-copy transfer between a camera and display

Supported zero-copy flows inside the PowerVR Imaging Framework

     

In a previous article we described our PowerVR Imaging Framework, a set of extensions to the OpenCL and EGL APIs that enable efficient zero-copy sharing of memory between a PowerVR GPU and other system components such as a CPU, ISP and VDE. Most flows use EGL to facilitate the sharing of objects between multiple client […]

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GameBench - PowerVR (1)

GameBench offers a new way to test game performance, with a little help from PVRScope

   

Formerly of Engadget, Forbes and BBC, Sharif Sakr is presently a consultant for XPRIZE and business development director at GameBench. You can follow him on Twitter @shotsheriff. This blog post was inspired by a short but interesting chat with a game developer I met at GameBench’s recent open( London ) event. This developer was in […]

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PowerVR framework offers easy imaging integration 2

The PowerVR Imaging Framework camera demo

     

Writing and optimizing code for heterogeneous computing can be difficult, especially if you are starting from scratch. Imagination has set up a new page where developers can access the source code for an example camera and video post-processing application that leverages the PowerVR Imaging Framework to implement efficient zero-copy flows for a range of image […]

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PowerVR SDK GDC 2013 DVD

Profiling and debugging with PowerVR Graphics Tools

      

The PowerVR Graphics Tools are a suite of utilities targeting important phases of an application’s development cycle including asset optimization, coding, and profiling and debugging software on-device. To help you obtain a 360-degree view of our profiling and debugging tools for PowerVR hardware, we’ve put together a video series providing you with a comprehensive tutorial […]

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25-Integrating zero-copy flow with Android Camera HAL

The PowerVR Imaging Framework for Android

     

In my previous article about heterogeneous architectures, I identified memory bandwidth as the main bottleneck for implementing power-efficient algorithms for computer vision. Luckily, Imagination has created an innovative solution designed to address this common issue in mobile and embedded devices – and it comes in the form of the PowerVR Imaging Framework. Introducing the PowerVR […]

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mips_warrior_banner2

An update on MIPS tools and OS support from Imagination

    

Over the past year, Imagination has been investing greatly in the MIPS ecosystem to give developers access to industry-leading tools and operating system support for our CPUs. This includes working with Oracle to bring the latest Java SE 8 support to MIPS, expanded Green Hills tools and compiler support for the entire range of MIPS […]

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PVRHub - PowerVR SDK v3.5

PowerVR SDK v3.5 is live, adds support for Android Extension Pack

  

PowerVR SDK v3.5 marks our first release for 2015 and is now live on our community page. We’ve made some significant improvements to several of the utilities and the SDK. In this release, support has been added to PVRVFrame for Android Extension Pack (AEP) as well as new hardware profiles including the Google Nexus Player, […]

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