Tag Archives | PowerVR Graphics

First hands-on with the Creator CI20 microcomputer

        

When we introduced Creator CI20 two weeks ago in London, we had several demonstrations on display showing the full capabilities of the board in terms of performance and power consumption. Today we will be showing you a selection of these demonstrations that focus on three areas: gaming, multimedia streaming and web browsing. For those who […]

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Our PowerVR Graphics SDK is now on GitHub

     

Traditionally, our PowerVR Graphics SDK has been made available through our PowerVR Insider website. For the v3.4 release of our SDK, we wanted to make it as easy as possible to access, modify and integrate it into graphics applications. In addition to the existing downloadable SDK installer, we have started using GitHub as an alternative […]

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Optimizing graphics applications for PowerVR GPUs

     

Knowing where to look for help is half of the battle when it comes to optimizing your application. This blog post is intended to ease your 3D graphics development process by not only directing you to relevant learning resources, but also explaining what analysis tools are available and detailing the various ways to contact our […]

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MIPS Creator CI20 development board now available for only $65

          

An exciting new microcomputer for Linux and Android enthusiasts has arrived. When we initially announced the MIPS Creator CI20 development board, we were flooded by your exciting project proposals; the launch generated so much interest in our little programme that our site crashed under the intense pressure. Introducing the new Creator programme We’ve spent the […]

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PowerVR Series7XT GPUs push graphics and compute performance to the max

         

If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the industry to the core. Probably the most visible and often talked about is the rapid increase in performance and feature set. It is becoming clear that high-end mobile GPUs are […]

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New PowerVR Series7XE family targets the next billion mobile and embedded GPUs

        

One of the main advantages of PowerVR GPUs lies in their ability to meet even the most demanding requirements across a wide range of markets, from mobile devices and smart TVs to automotive and game consoles. If mid- to high-end devices prioritize performance per mW and useful, differentiating features, the entry-level market is driven by […]

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Chipsets for smart glasses and other high end wearables

      

Smart glasses are an example of high-end output wearables; whether they’re used in industrial applications or to augment our everyday life, smart glasses are the poster child for computer vision applications and require significantly more horsepower than a traditional smartwatch. Smart glasses can be used for industrial applications or to augment everyday life activities Designing […]

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SoCs for smartwatches and other mainstream wearables

     

According to a team of Gartner analysts, affordable Android-based smartwatches will retail at $30 by 2015 as interest builds up inside consumer mass markets in China and internationally. This puts smartwatches at the forefront of wearable adoption, since it is a category of devices that consumers are already familiar with and feel comfortable using. A […]

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Get that smartphone chip out of my wearable!

      

The interest surrounding wearables has never been higher. IDC says that over 19 million wearable devices will ship by the end of 2014, a threefold increase over last year’s figure. Wearable shipments will grow by 78.4 percent annually, eventually surpassing the 100 million mark for worldwide shipments in 2018 alone. IDC also notes that wearables […]

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How to select the best PowerVR GPU for your processor

      

In an article published recently I provided an overview of the most common metrics used to measure the relative performance of GPUs. I also covered how these metrics are reflected in some of the most popular graphics benchmarks available to silicon vendors, OEMs and consumers. Today I am going to offer you a quick how-to […]

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