Tag Archives | PowerVR Graphics

Trying out the new Vulkan graphics API on PowerVR GPUs

    

Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been designed to address some of the shortcomings of the original OpenGL® API which was introduced 22 years ago. Here is a summary of Vulkan extracted from the official press release: Ground-up redesign of the […]

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PowerVR GT7900: redefining performance efficiency in graphics

     

This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events. Although attended by different demographics, a common theme you will be hearing next week is how the exponential increase in performance is paving the way for console-quality graphics on next-generation […]

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5 easy steps to add PVRTrace libraries to your own OpenGL ES application

     

This post serves as a quick start guide of how you can add the PVRTrace libraries to your own OpenGL ES application and begin capturing traces. We will use the PowerVR SDK example applications to demonstrate the process. We will be attaching the trace libraries to Windows 32-bit applications here. Dynamically linked libraries are also […]

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New and affordable mobile devices for PowerVR developers

       

A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices using these SoCs that you can buy worldwide. This blog post lists the most popular smartphones and tablets using PowerVR Rogue GPUs. I also plan to update this article periodically, by adding new SoCs and devices as they […]

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Check out our packed idc15 developer day at GDC 2015

     

We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held on March 3rd inside room 302 of the South Hall and features talks and expert panel discussions aimed at helping you boost your game development across all devices with PowerVR […]

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Imagination at CES 2015: press coverage round-up

      

CES 2015 was a great way to kick off the new year in style. This time around the focus was placed on refining and improving the user experience rather than innovating; there were also several exciting announcements for IoT, wearables and automotive that highlighted important trends for the next 12 months. For more information on […]

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Miracast streaming using PowerVR video processors

      

When it comes to multimedia streaming, people tend to think about YouTube, Netflix and many other services that deliver your favorite clips on smartphones, tablets and laptops. But thanks to a series of smarter technologies, users can also stream videos between devices over wireless protocols. One example is Miracast, a peer-to-peer wireless screencasting standard that […]

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First hands-on with the Creator CI20 microcomputer

        

When we introduced Creator CI20 two weeks ago in London, we had several demonstrations on display showing the full capabilities of the board in terms of performance and power consumption. Today we will be showing you a selection of these demonstrations that focus on three areas: gaming, multimedia streaming and web browsing. For those who […]

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Our PowerVR Graphics SDK is now on GitHub

     

Traditionally, our PowerVR Graphics SDK has been made available through our PowerVR Insider website. For the v3.4 release of our SDK, we wanted to make it as easy as possible to access, modify and integrate it into graphics applications. In addition to the existing downloadable SDK installer, we have started using GitHub as an alternative […]

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Optimizing graphics applications for PowerVR GPUs

     

Knowing where to look for help is half of the battle when it comes to optimizing your application. This blog post is intended to ease your 3D graphics development process by not only directing you to relevant learning resources, but also explaining what analysis tools are available and detailing the various ways to contact our […]

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