Tag Archives | PowerVR Graphics

25-Integrating zero-copy flow with Android Camera HAL

The PowerVR Imaging Framework for Android

     

In my previous article about heterogeneous architectures, I identified memory bandwidth as the main bottleneck for implementing power-efficient algorithms for computer vision. Luckily, Imagination has created an innovative solution designed to address this common issue in mobile and embedded devices – and it comes in the form of the PowerVR Imaging Framework. Introducing the PowerVR […]

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03-Vision software pipeline implemented on top of hardware

Increasing performance and power efficiency in heterogeneous software

     

Heterogeneous architectures in embedded computing are fast becoming a reality – we indeed see many leading IP and semiconductor companies today building heterogeneous computing hardware. In the article below, I’m going to describe one typical use case for heterogeneous computing and the challenges that result from moving to a heterogeneous programming model. Running a beautification […]

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07-Example NDRange in 2 dimensions comprising 512 work-items

A quick guide to writing OpenCL kernels for PowerVR Rogue GPUs

    

This article and a follow-up to be published next month introduce OpenCL programming for the PowerVR Rogue architecture. Firstly, I’d like to give you an overview of OpenCL programming fundamentals using a basic program, followed by an explanation of OpenCL execution on Rogue GPUs. This provides the background to understand the programming guidelines for the […]

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Vulkan demo screenshot showing multi pass

Gnomes per second in Vulkan and OpenGL ES

       

It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then, our PowerVR driver and graphics demo teams have been working hard to synchronize with the spec as it evolves towards its final form. Today we are excited to show you a new demo we have been working […]

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Mobile-Graphics-Workshop

Introduction to Mobile Graphics Workshop

       

For the first time, Imagination Technologies is pleased to present two one-day mobile graphics workshops for our “Introduction to Mobile Graphics” university module. Get hands-on with PowerVR mobile graphics! These workshops are aimed at educators – specifically those working at universities teaching game development or computer science. The workshops present a course intended to introduce […]

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01-SoC architecture

A primer on mobile systems used for heterogeneous computing

       

In the mobile and embedded market, the design constraints of electronic products can sometimes be seen as tight and contradictory: the market demands higher performance yet lower power consumption, reductions in cost but shorter time-to-market. These constraints have created a trend for more specialized hardware designs that fit a particular application; if each task is […]

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GPU compute_memory hierarchy in OpenCL

The complete glossary to heterogeneous compute

     

For the last decade, Imagination has been at the forefront of heterogeneous compute, becoming a founding member of the HSA Foundation and a contributor to many open heterogeneous computing standards available today, including OpenCL, OpenGL ES and Vulkan. Our MIPS processors, PowerVR multimedia and Ensigma connectivity technologies have been integrated in many mobile and embedded […]

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PowerVR SDK v3_3 Release 2 - Color grading

Here are eight PowerVR Graphics SDK tutorials for game developers

      

To further promote our PowerVR Graphics SDK v3.5 launch, we’ve assembled a collection of videos to help new and existing PowerVR developers familiarize themselves with our tools and utilities. PVRGeoPOD The PVRGeoPOD overview video offers a concise explanation of the main functions of PVRGeoPOD – a 3D scene exporter tool that saves data to PowerVR […]

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Synopsys - Top-level test infrastructure to support regression tests

Prototyping a PowerVR Series6XT GPU using an optimized flow from Synopsys

     

Andy Jolley is senior staff application consultant – worldwide product line lead, FPGA-based prototyping at Synopsys. Andy has been working with FPGA technologies for over 25 years and has been recently supporting customers with their complex CPU SoC and GPU IP prototyping needs on the Synopsys HAPS platforms while also providing support for worldwide engagements […]

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OmniShield - security for all devices__f

Bringing better security to mobile, automotive or IoT

         

Consumers today use their devices to do more than ever before and the data they produce becomes extremely valuable to potential criminals. To add to this challenge, applications installed from untrusted sources make it very difficult to identify and stop potential security breaches. Luckily, there is now a solution to address security concerns at the […]

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