Tag Archives | OpenCL

07-Example NDRange in 2 dimensions comprising 512 work-items

A quick guide to writing OpenCL kernels for PowerVR Rogue GPUs

    

This article and a follow-up to be published next month introduce OpenCL programming for the PowerVR Rogue architecture. Firstly, I’d like to give you an overview of OpenCL programming fundamentals using a basic program, followed by an explanation of OpenCL execution on Rogue GPUs. This provides the background to understand the programming guidelines for the […]

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01-SoC architecture

A primer on mobile systems used for heterogeneous computing

       

In the mobile and embedded market, the design constraints of electronic products can sometimes be seen as tight and contradictory: the market demands higher performance yet lower power consumption, reductions in cost but shorter time-to-market. These constraints have created a trend for more specialized hardware designs that fit a particular application; if each task is […]

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GPU compute_memory hierarchy in OpenCL

The complete glossary to heterogeneous compute

     

For the last decade, Imagination has been at the forefront of heterogeneous compute, becoming a founding member of the HSA Foundation and a contributor to many open heterogeneous computing standards available today, including OpenCL, OpenGL ES and Vulkan. Our MIPS processors, PowerVR multimedia and Ensigma connectivity technologies have been integrated in many mobile and embedded […]

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Dell Venue 8 - Intel Atom - PowerVR G6400 - OpenGL ES 3_0 OpenCL (2)

My week with Dell Venue 8, the first Android tablet to use a PowerVR Rogue GPU

      

Intel® Atom™ processor Z3460/Z3480 supports OpenGL ES 3.0 and OpenCL 1.2 out of the box Alexandru Voica contributes to ‘My week with’, a column covering consumer products that use IP technologies from Imagination. When Intel first announced the new Atom Z3460/Z3480 (Merrifield) processors back in February, I was curious to find out the list of […]

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09_Ray tracing in games_PowerVR Ray Tracing - hybrid rendering-1-label

Launching the ray tracing PowerVR Wizard GPUs at GDC 2014: coverage roundup

             

Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU. The week we’ve spent in San Francisco has been one of the busiest we’ve had in recent history: alongside a full day of PowerVR sessions (including two presentations […]

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4_PowerVR Ray Tracing - rasterized rendering (7)

PowerVR GR6500: ray tracing is the future… and the future is now

            

If you follow Imagination and what we do, you may have heard about PowerVR Ray Tracing, hybrid rendering and the potential that these technologies have to revolutionize the user experience from mobile and console gaming to virtual and augmented reality. For the better part of the last eight years, we have been busy developing unique […]

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youtube-vp9-hd

Imagination makes efficient VP9 video decode a reality for all mainstream devices

        

Watching video on mobile devices has become part of our daily routine. Most of us use YouTube for the latest clips from our favorite artists, snippets of daily news and (obviously) the best selection of cat videos. A brief look at YouTube’s statistics reveals the staggering amount of daily traffic the website has to accommodate. […]

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A80 Diagram - PowerVR G6230 (Final)

Allwinner UltraOcta A80 processor packs a PowerVR Series6 GPU with 64 cores

      

First previewed at CES 2014, the Allwinner UltraOcta A80 processor is now making its formal debut at MWC 2014. The full set of specifications includes an eight-core big.LITTLE HMP (GTS) CPU paired with a PowerVR G6230 GPU, providing some of the best horsepower for graphics and compute available right now. The Allwinner UltraOcta A80 is […]

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SoftKitty OpenGL ES demo - PowerVR Rogue (2)

PowerVR GX6650: redefining performance in mobile with 192 cores

          

It’s been a few weeks since we introduced the ground-breaking PowerVR Series6XT GPU family and already we’ve seen amazing interest in the new line-up of GPUs from our customers and ecosystem. On our blog, our most avid readers have been eager for us to reveal how competitive our newly-released GPUs are compared to other mobile […]

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OpenGL-ES_1500

PowerVR Rogue GPUs set to deliver next-gen graphics and compute with new OpenGL ES Next API

           

2014 is gearing up to be an exciting year for CES. In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos Group has announced OpenGL® ES Next, a next-generation API standard which introduces a number of new features for mobile and embedded devices. OpenGL ES Next is compatible with all PowerVR […]

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