Tag Archives | Mobile

PowerVR Series7XT Plus GPU - GPU architecture

PowerVR Series7XT Plus GPUs: where advanced graphics meets computer vision

     

About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs, presenting the industry-leading performance efficiency gains made since Series6XT and giving an overview of their desktop-class features. Today I’m very excited to announce GT7200 Plus and GT7400 Plus, two new GPUs that represent the next evolution of our […]

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PowerVR Series7 - Series7XT_USC

Imagination’s smart, efficient approach to mobile compute

             

Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across performance, power consumption and system level integration. This approach has equally been applied to our integration of compute functionality in our GPU architecture; PowerVR Rogue is the most recent version of our GPU architecture […]

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semiconductor-scmp_pictures

When the only option is ‘Yes’

    

A crisis can, if exploited correctly, kick-start a new phase of growth. And the growth can be quite explosive where financial muscle, innovation, volume demand and national security interests intersect. No, this isn’t a spy novel: it’s a summary of the dynamics at play in the semiconductor industry. The semiconductor industry has changed due to […]

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Amazon Fire TV - MediaTek MT8137(1)

New devices using PowerVR Series6XT GPUs: MediaTek MT8173 and Renesas R-Car H3

       

One way of looking at the future of consumer electronics is to analyze markets where there is room for disruption. In this article I’d like to focus on two of these markets: home entertainment and automotive – and highlight two examples of how Imagination is working closely with semiconductor vendors, OEMs and other companies in […]

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Vulkan demo screenshot

Vulkan: High efficiency on mobile

      

Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be describing why Vulkan is so important for mobile and embedded systems, with a particular focus on efficiency. One of Vulkan’s top aims was to enable a much more efficient API. OpenGL ES required a lot of effort on the part of the […]

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Mobile-Graphics-Workshop

Introduction to Mobile Graphics Workshop

       

For the first time, Imagination Technologies is pleased to present two one-day mobile graphics workshops for our “Introduction to Mobile Graphics” university module. Get hands-on with PowerVR mobile graphics! These workshops are aimed at educators – specifically those working at universities teaching game development or computer science. The workshops present a course intended to introduce […]

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OmniShield - security for all devices__f

Bringing better security to mobile, automotive or IoT

         

Consumers today use their devices to do more than ever before and the data they produce becomes extremely valuable to potential criminals. To add to this challenge, applications installed from untrusted sources make it very difficult to identify and stop potential security breaches. Luckily, there is now a solution to address security concerns at the […]

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Standing Egg - company

Low power Standing Egg sensor hub uses MIPS M5100 MCU

       

Sensor hubs have played a central role in the recent development of wearable and IoT devices but are now becoming increasingly relevant for other connected devices that require always-on, low power functionality. This category of chips is currently evolving from performing only simple, individual tasks (e.g. accelerometer, gyroscope, pressure etc.) to becoming a small compute […]

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TBDR architecture

A look at the PowerVR graphics architecture: Tile-based rendering

      

I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I took the job working on PowerVR Graphics here in distinctly un-sunny Britain because I was really interested in how Tile-Based Deferred Rendering (TBDR) could work in […]

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Firefox OS home screen - MIPS PowerVR

Firefox OS now running on a MIPS-based reference tablet

       

Over 7 billion people call Earth home but only about a third own a mobile device. This means there is vast potential for companies to innovate and bring the exciting mobile web experience to new consumers, especially in fast-growing markets such as South America, South-East Asia, Eastern Europe and many others. Imagination plays a vital […]

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