Tag Archives | GPU

Basemark PAT - devices

Optimizing applications for power consumption using Basemark PAT

     

Teemu Virolainen is a senior software engineer at Basemark, a company that develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes Basemark Metal, Basemark ES, Basemark X, Basemark […]

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edge-equations

A look at the PowerVR graphics architecture: Deferred rendering

     

In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it a tile-based deferred renderer, or TBDR. The basic premises are simple enough in concept. First, we split the screen up into tiles to make them simpler to process and small […]

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PowerVR Series7 - Series7XT_USC

Imagination’s smart, efficient approach to mobile compute

             

Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across performance, power consumption and system level integration. This approach has equally been applied to our integration of compute functionality in our GPU architecture; PowerVR Rogue is the most recent version of our GPU architecture […]

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Mobile-Graphics-Workshop

Introduction to Mobile Graphics Workshop

       

For the first time, Imagination Technologies is pleased to present two one-day mobile graphics workshops for our “Introduction to Mobile Graphics” university module. Get hands-on with PowerVR mobile graphics! These workshops are aimed at educators – specifically those working at universities teaching game development or computer science. The workshops present a course intended to introduce […]

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The future of mobile embedded GPUs - PowerVR Series7 infographic

The future of mobile and embedded GPUs [infographic]

   

With the new PowerVR Rogue GPUs making appearances in several mobile chips, we’ve designed an infographic which outlines the future of graphics processing on smartphones, tablets, wearables and more. The graphic helps consumers understand how the newer GPUs stack up against their predecessors and what are the unique advantages of PowerVR over competing solutions. We’ve […]

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TBDR architecture

A look at the PowerVR graphics architecture: Tile-based rendering

      

I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I took the job working on PowerVR Graphics here in distinctly un-sunny Britain because I was really interested in how Tile-Based Deferred Rendering (TBDR) could work in […]

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PowerVR - DwarfHall demo (1)

PowerVR GT7900: redefining performance efficiency in graphics

     

This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events. Although attended by different demographics, a common theme you will be hearing next week is how the exponential increase in performance is paving the way for console-quality graphics on next-generation […]

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Miracast running on PowerVR video processors

Miracast streaming using PowerVR video processors

      

When it comes to multimedia streaming, people tend to think about YouTube, Netflix and many other services that deliver your favorite clips on smartphones, tablets and laptops. But thanks to a series of smarter technologies, users can also stream videos between devices over wireless protocols. One example is Miracast, a peer-to-peer wireless screencasting standard that […]

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MIPS-Creator-C120_RGB

MIPS Creator Ci20 development board now available for only $65

          

An exciting new microcomputer for Linux and Android enthusiasts has arrived. When we initially announced the MIPS Creator Ci20 development board, we were flooded by your exciting project proposals; the launch generated so much interest in our little programme that our site crashed under the intense pressure. Introducing the new Creator programme We’ve spent the […]

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Library - OpenGL ES 3_0 demo (2)

PowerVR Series7XT GPUs push graphics and compute performance to the max

         

If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the industry to the core. Probably the most visible and often talked about is the rapid increase in performance and feature set. It is becoming clear that high-end mobile GPUs are […]

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