Tag Archives | GDC

Ray traced soft shadows in real time (3)

Ray traced soft shadows in real time in Spellwrath

   

Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been interested in the physical aspects of light. His passion lies with computer graphics and the hope to one day fully simulate all aspects of light in real-time. Computer games have been a natural by-product and for his current […]

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PowerVR Ray Tracing - Hybrid rendering in Unity 5 (1)

Go from zero to hero in one day with Unity 5 plus hybrid rendering

   

The focus of this posting is to show Unity artists how easy it can be to add true reflections and shadows to their content using our hybrid rendering techniques. The PowerVR OverDrive game runs live, rendering with a PowerVR ray tracing GPU installed in a Linux-powered computer. Using an Xbox 360 controller, you drive around […]

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ProtoStar - Unreal engine

Panel of graphics experts discusses Vulkan at the Khronos Paris chapter

     

At the end of January, I was at the ISART Digital in Paris to join a panel discussion titled New Graphics APIs discussion panel at the dawn of Vulkan. The meeting was organized and chaired by Christophe Riccio from Unity and focused on the Khronos Group’s new Vulkan graphics and compute API. Vulkan is a […]

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Imagination at GDC 2016: Vulkan and ray tracing take center stage

      

With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination delivers the leading solutions for mobile, AR/VR, and other embedded graphics platforms. At this year’s Game Developer Conference, we will be hosting a day of developer sessions on our PowerVR GR6500 ray tracing GPU and Vulkan. You can also visit our […]

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PowerVR - DwarfHall demo (1)

PowerVR GT7900: redefining performance efficiency in graphics

     

This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events. Although attended by different demographics, a common theme you will be hearing next week is how the exponential increase in performance is paving the way for console-quality graphics on next-generation […]

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GDC 2015 - idc15 PowerVR developer day

Check out our packed idc15 developer day at GDC 2015

     

We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held on March 3rd inside room 302 of the South Hall and features talks and expert panel discussions aimed at helping you boost your game development across all devices with PowerVR […]

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09_Ray tracing in games_PowerVR Ray Tracing - hybrid rendering-1-label

Launching the ray tracing PowerVR Wizard GPUs at GDC 2014: coverage roundup

             

Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU. The week we’ve spent in San Francisco has been one of the busiest we’ve had in recent history: alongside a full day of PowerVR sessions (including two presentations […]

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GDC 2014 - Imagination Technologies - PowerVR

(Ray) Trace your steps at GDC 2014 with Imagination

       

GDC 2014 marks perhaps one of the most important chapters in the history of mobile graphics. This year we will be organizing a series of sessions which will focus on ray tracing, a technology that is well known in the professional animation market, but because of cost and power constraints, heretofore unthinkable in mobile devices. […]

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PowerVR Graphics SDK v3.1

The PowerVR Graphics SDK v3.1 sets a new milestone for mobile graphics development

                  

Launched at GDC 2013, the PowerVR Graphics SDK v3.1 provides developers all the SDK components, tools and utilities they need to build, test, and debug apps for Android, iOS, BlackBerry 10, Windows or Linux. The PowerVR Graphics SDK v3.1 is part of our usual cycle of bi-yearly updates when we include support for new graphics […]

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GDC 2012 Caustic Visualizer ray tracing

Meet the experts in mobile graphics at GDC 2013

                 

GDC 2013 promises to attract over 22,500 programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games. In the coming years, the landscape of graphics is set to under-go further advances. The 27th edition of GDC will again be very mobile-oriented; its organizers have conducted a survey […]

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