Tag Archives | games

PVRTune can be used during benchmark development

How to build scalable mobile graphics and optimize apps for PowerVR GPUs

            

Android currently supports a range of CPU and GPU architectures, implemented in different combinations across various chipsets. Scaling the fidelity of mobile graphics to get the most out of the underlying GPU has become a unique selling point when differentiating applications from the crowd. Because our PowerVR Insider programme is about enabling applications and their […]

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PowerVR Graphics SDK v3.1

The PowerVR Graphics SDK v3.1 sets a new milestone for mobile graphics development

                  

Launched at GDC 2013, the PowerVR Graphics SDK v3.1 provides developers all the SDK components, tools and utilities they need to build, test, and debug apps for Android, iOS, BlackBerry 10, Windows or Linux. The PowerVR Graphics SDK v3.1 is part of our usual cycle of bi-yearly updates when we include support for new graphics […]

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GDC 2012 Caustic Visualizer ray tracing

Meet the experts in mobile graphics at GDC 2013

                 

GDC 2013 promises to attract over 22,500 programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games. In the coming years, the landscape of graphics is set to under-go further advances. The 27th edition of GDC will again be very mobile-oriented; its organizers have conducted a survey […]

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PowerVR GDC 2013 discover SDK

GDC 2013 in a nutshell: PowerVR sessions, a panel on mobile graphics and massive prizes

                  

We are currently making the final preparations for GDC 2013, the annual March conference on game development, software tools, and graphics technologies. We are very excited about the things we have put together this year, including four PowerVR sessions, one amazing panel on the future of mobile graphics, tons of giveaways and the upcoming release […]

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PowerVR Graphics SDK_HelloAPI

The Android Diaries | How to build a PowerVR Graphics SDK Example

                

After giving you a brief introduction to graphics development on Android and our PowerVR Graphics SDK v3.0 r2, it’s now time to make our PowerVR-based device say “Hello”! There are several ways to do this, but in our opinion there is none like a plain triangle rendered on a coloured background! For this exact purpose, […]

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PowerVR SGX544, a modern GPU for today’s leading platforms

                  

PowerVR SGX544 is the second member of Imagination’s PowerVR Series5XT family. It can be implemented as a high-performance 4-pipeline single core or in various multiprocessor (MP) configurations of between 2 and 16 cores (8 to 64 pipelines). The list below shows just some of our partners that have shipped or will soon ship PowerVR SGX544-based […]

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Micro-benchmark your render on PowerVR Series5, Series5XT and Series6 GPUs

                 

Benchmarking the performance of applications running on PowerVR GPUs isn’t as simple as collecting time stamps as various points in your render. The reason for this is that the graphics driver submits work to the GPU independently from the API calls that an application has made, i.e. very few graphics API calls are blocking operations. […]

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Android NDK app

The Android Diaries | Getting started with graphics development on Android

                

Since it first hit commercial devices in 2008, the Android Operating System (OS) has gained a significant market share and became one of the main OSes for mobile device manufacturers. A driving factor behind its dominance is the large number of applications available for it. As high-performance, low-power GPUs from Imagination’s PowerVR Series5XT graphics family […]

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Minigore 2: Zombies designed with the PowerVR POD format

Developing AAA games with the PowerVR POD format

            

About the PowerVR POD format POD (the PowerVR Object Data format) is a light-weight deployment format for scene data such as meshes, animations, lights and cameras. The format was created by the PowerVR Graphics Developer Technology team to enable artists to export their assets into a container that programmers can quickly and easily import into […]

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Imagination's List-o-mania: best mobile graphics of 2012

Imagination’s List-o-mania: Best mobile games of 2012

           

As Imagination’s PowerVR Series5XT GPUs can now offer console quality graphics for mobile devices, 2012 has seen a proliferation of high-quality mobile games with impressive graphics and effects. Our PowerVR Insider programme provides all the support required for game developers, including a regularly updated PowerVR Graphics SDK and a newly relaunched forum where our DevTech […]

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