Tag Archives | developers

8-Fantasy Warrior 3D - Fragment processing

GPU performance analysis on Fantasy Warrior 3D with PVRTune

      

In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools. In this post I will demonstrate how to work with PVRTune to identify performance bottlenecks. Setup environment If you are interested in exploring the Fantasy Warrior 3D game, you can […]

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PVRAPI - PowerVR framework

An overview of the new PowerVR Framework

     

It is 2016, and a new year brings new developments in the field of APIs! In preparation for these, we have created the PowerVR Framework. But what exactly is it? Simply put, the Framework is a cross-platform and cross-API framework which is fully optimised for PowerVR. It supports PowerVR assets and shows you how to […]

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Fantasy Warrior 3D - cocos2d-x

Analyzing and optimizing the Cocos2d-x game engine for PowerVR GPUs

   

This is the first in a short series of posts about our recent collaboration with Chukong Technologies on the Cocos2d-x game engine. In my first article I will offer you a short overview of our analysis and optimization process for Cocos2d-x based graphics demo called Fantasy Warrior 3D. What is Cocos2d-x? Cocos2d-x is a suite […]

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PowerVR Series7 - Series7XT_USC

Imagination’s smart, efficient approach to mobile compute

             

Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across performance, power consumption and system level integration. This approach has equally been applied to our integration of compute functionality in our GPU architecture; PowerVR Rogue is the most recent version of our GPU architecture […]

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PVRTraceGUI

PowerVR Graphics SDK v4.0 and tools are live!

     

At last, the PowerVR Graphics SDK v4.0 is live! Featuring an all-new Framework and a host of improvements to our existing utilities, v4.0 is one of our biggest releases to date. With the arrival of the new Framework, this release aims to help developers transition from OpenGL ES to the new generation of graphics APIs, […]

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Vulkan demo screenshot showing multi pass

Gnomes per second in Vulkan and OpenGL ES

       

It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then, our PowerVR driver and graphics demo teams have been working hard to synchronize with the spec as it evolves towards its final form. Today we are excited to show you a new demo we have been working […]

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PowerVR Ray Tracing - rendering pipeline-3f

A game of shadows: ray traced shadows vs. cascaded shadow maps

    

In an article published earlier this week, I described how developers can implement fast, ray traced soft shadows in a game engine running on our PowerVR Wizard architecture. Today I’d like to present some very exciting results which demonstrate how ray tracing delivers significant reductions in memory bandwidth and power consumption over traditional rasterized methods […]

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AngelScript-logo

AngelScript 2.30.1 is out, adds support for MIPS CPUs on Linux and Android

      

Last week AngelScript maintainer Andreas Jonsson announced on GameDev.net that the new version of the popular scripting language (2.30.1) added support for MIPS Release 2 CPUs via the Creator CI20 microcomputer. We’ve reached out to Andreas and asked him to provide more details about his work for developers who are interested in using AngelScript for […]

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FlowCloud - IoT cloud

FlowCloud SDK v2.0.3 is out, brings new starter app for Creator Ci20 microcomputer

      

FlowCloud is our application-agnostic IoT framework designed to connect devices and users to the cloud. FlowCloud includes a developer-friendly SDK, free access to multiple IoT services, and starter apps for mobile and embedded devices. Recently, the FlowCloud SDK received a major update designed to add new features and squash some of the bugs found in […]

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Google Play

Create new gaming experiences on affordable Android development boards

     

A few months ago at the 2015 Game Developers Conference (GDC), Imagination announced that the latest version of the Cocos2d-x game engine has been optimized by Chukong Technologies for the Creator Ci20 microcomputer. Cocos2d-x is an extremely popular open source game engine that supports multiple operating systems, including Android; seven out of the ten top […]

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