Tag Archives | developers

PowerVR Ray Tracing - rendering pipeline-3f

A game of shadows: ray traced shadows vs. cascaded shadow maps

    

In an article published earlier this week, I described how developers can implement fast, ray traced soft shadows in a game engine running on our PowerVR Wizard architecture. Today I’d like to present some very exciting results which demonstrate how ray tracing delivers significant reductions in memory bandwidth and power consumption over traditional rasterized methods […]

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AngelScript-logo

AngelScript 2.30.1 is out, adds support for MIPS CPUs on Linux and Android

      

Last week AngelScript maintainer Andreas Jonsson announced on GameDev.net that the new version of the popular scripting language (2.30.1) added support for MIPS Release 2 CPUs via the Creator CI20 microcomputer. We’ve reached out to Andreas and asked him to provide more details about his work for developers who are interested in using AngelScript for […]

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FlowCloud - IoT cloud

FlowCloud SDK v2.0.3 is out, brings new starter app for Creator Ci20 microcomputer

      

FlowCloud is our application-agnostic IoT framework designed to connect devices and users to the cloud. FlowCloud includes a developer-friendly SDK, free access to multiple IoT services, and starter apps for mobile and embedded devices. Recently, the FlowCloud SDK received a major update designed to add new features and squash some of the bugs found in […]

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Google Play

Create new gaming experiences on affordable Android development boards

     

A few months ago at the 2015 Game Developers Conference (GDC), Imagination announced that the latest version of the Cocos2d-x game engine has been optimized by Chukong Technologies for the Creator Ci20 microcomputer. Cocos2d-x is an extremely popular open source game engine that supports multiple operating systems, including Android; seven out of the ten top […]

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mips_warrior_banner2

Using the MIPS SIMD Architecture for high efficiency software video decoding

     

SIMD (Single Instruction Multiple Data) is a class of instructions introduced in modern CPU designs to boost parallel processing performance by allowing efficient handling of vector operations. MSA (MIPS SIMD Architecture) offers developers access to a flexible and powerful 128-bit SIMD engine that delivers superior acceleration for multimedia and other compute-intensive applications. New application processors […]

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Creator_ci20_Purple_v3_top

Updated Creator Ci20 features improved board layout, out of the box FlowCloud support

     

Introducing the first version of our Creator Ci20 microcomputer during a dedicated event in London was a historic moment for Imagination – and a lot of fun for me! For the first time in the history of mobile and embedded computing, two of our most recognized brands (MIPS and PowerVR) came together in an accessible, […]

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maker faire bay area

Hacking MIPS-based dev boards at Maker Faire Bay Area 2015

       

Maker Faire Bay Area is around the corner and Imagination will be there to exhibit some exciting maker boards and projects that use our IP. Read on to find out how you can win some cool prizes by showing up to our mini-hackathons and what else will be on display during the event. Creator Ci20 […]

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TBDR architecture

A look at the PowerVR graphics architecture: Tile-based rendering

      

I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I took the job working on PowerVR Graphics here in distinctly un-sunny Britain because I was really interested in how Tile-Based Deferred Rendering (TBDR) could work in […]

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Creator CI20 - Cocos2d-x game engine

Porting the Cocos2d-x game engine to Creator CI20

      

A few months ago I was getting ready for our Creator CI20 launch in London; one of the demos we were planning to show at the event was Open Arena, a well-known Quake III mod that runs on multiple operating systems, including Debian and Android. When I took the same kit to CES 2015, I […]

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PowerVR SDK - reflection + chromatic dispersion (1)

5 easy steps to add PVRTrace libraries to your own OpenGL ES application

     

This post serves as a quick start guide of how you can add the PVRTrace libraries to your own OpenGL ES application and begin capturing traces. We will use the PowerVR SDK example applications to demonstrate the process. We will be attaching the trace libraries to Windows 32-bit applications here. Dynamically linked libraries are also […]

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