Tag Archives | developers

Unite 2014, Seattle: PowerVR Ray Tracing behind the lightmaps in the Unity editor

    

This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center. Among the exciting sessions and keynote speeches, Jens Fursund from our PowerVR Ray Tracing team was there to introduce the upcoming Unity 5 lightmap editor which uses our ray tracing […]

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Designing a full cloud music streaming service with FlowCloud

          

These blog articles explore the potential of FlowCloud by offering several real-world examples, from home control systems or healthcare to fully-fledged music subscription services. The potential of Imagination’s FlowCloud goes far beyond simple IoT and M2M applications. Indeed the APIs and head-end servers are more than capable of hosting full subscription services, with customer registration, […]

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Creating secure electronic healthcare systems with FlowCloud

         

These blog articles explore the potential of FlowCloud by offering several real-world examples, from home control systems or healthcare to fully-fledged music subscription services. Electronic healthcare systems are gaining in popularity, not just within the home environment where remote monitoring can reduce the necessity for a patient to regularly visit their doctor, but also for […]

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PowerBox is a simple home automation system that uses FlowCloud

        

These blog articles explore the potential of FlowCloud by offering several real-world examples, from home automation systems or healthcare to fully-fledged music subscription services. One of the simplest applications of FlowCloud is found within the Connected Home; essentially this is focused on adding connectivity, monitoring and control to passive devices, previously unable to be operated […]

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What is FlowCloud?

       

During the Imagination Summit in Santa Clara we’ve announced that we are making our innovative FlowCloud technology more easily available to developers, including the maker community, hobbyists and students, so that our ecosystem can speed application development for the Internet of Things (IoT). But what is FlowCloud and how can developers use it for IoT […]

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FlowCloud IoT and cloud technology emerges in a world of challenges

       

We’re at the beginning of a new technological revolution: an era where thousands of hitherto disparate and unrelated devices will become connected and able to share information via cloud-based services. Imagine a world where your tablet is automatically populated with the latest movies, simply because you placed a diary entry into your smartphone indicating you […]

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Mastering regular expression searches inside PVRTraceGUI

    

As part of our PowerVR SDK v3.3 development, we chose to refine navigation in PVRTraceGUI – our OpenGL ES analysis utility. This work consisted of many minor tweaks to simplify the interface. It also included a bigger change – a brand new search engine. One of the most important features of the new, streamlined Find […]

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PowerVR Graphics SDK v3.3 is live, brings OpenGL ES 3.1 support

      

The first PowerVR SDK of 2014 (PowerVR Graphics SDK v3.3) is here, and brings with it a variety of improvements for our utilities. Key features include support for OpenGL® ES 3.1 in PVRVFrame emulation libraries, PVRTrace recording for Android 4.4 KitKat, the implementation of a new Monitor window in PVRTune, and a complete review and […]

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OpenGL ES 3.1 goes official at GDC 2014

             

PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the mobile-oriented OpenGL® ES graphics API, the Khronos Group is ready to unveil a brand new upgrade to the specification aimed at bringing a selection of desktop-level yet power efficient features […]

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PowerVR Graphics SDK tools explained: PVRTune GUI basics

       

This blog post is about the PVRTune, the PowerVR hardware performance analysis tool included in the PowerVR Graphics SDK. Here I am going to cover the basics of the PVRTune GUI. The first blog post of this series can be found here: PowerVR Graphics SDK tools explained: Profiling a render with PVRTune. Connection box Placed […]

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