Tag Archives | Android

Imagination and Google partner up for Android Wear and the wearable revolution

      

Earlier this week Google announced a developer preview of Android Wear, a mobile operating system designed to extend the Android experience to wearable devices. This initiative will help jumpstart developers building innovative applications specifically targeting the next generation of innovation in wearables. The initial focus is on the smartwatch space and leverages the rich notification […]

Continue Reading 6
PVRMonitor - download

PowerVR Graphics SDK tools explained: Introducing PVRMonitor

         

This blog post is dedicated to PVRMonitor, our newest hardware profiling tool for Android devices. PVRMonitor displays real-time CPU and GPU performance data as bar graphs (where a low load is green and a high load is red) in a persistent overlay on top of all the other windows. This is done using Android’s Hardware […]

Continue Reading 4

PNaCl from Google now runs on your favourite MIPS-based device

         

This week marks a very important announcement for Chromium, the open source counterpart to Google’s Chrome web browser. Starting with Chrome 31, Google has enabled the Portable Native Client (PNaCl, pronounced ‘pinnacle’) by default. This provides developers a way to bring native performance to HTML5 applications while still keeping applications portable AND secure. PNaCl allows […]

Continue Reading 0

Unleashing the first Series5 ‘Warrior’ CPU: MIPS P5600 for leading 32-bit performance

         

One of the highlights of this week’s Linley Group Processor Conference 2013 is the official launch of the MIPS P5600 CPU IP core, the first member of the highly anticipated MIPS Series5 ‘Warrior’ CPU family from Imagination. The ‘Warrior P-class’ P5600 CPU IP core is a ‘best in class’ processor that addresses all four aspects […]

Continue Reading 21

Different approaches to compute APIs: Renderscript and Filterscript from Google

           

Compute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared to the evolution of 3D graphics API. The mobile-optimised OpenGL ES API for 3D graphics evolved from a market-tested and well-proven OpenGL API for desktop PCs; this allowed a rapid […]

Continue Reading 5

Understanding PowerVR Series5XT: PVRTC, PVRTC2 and texture compression

          

One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture mapping. This is especially true with increasing screen resolutions, as ever-higher resolution textures are required to maintain image quality, and thus ever more data is being read by the GPU. Reducing texture bandwidth and power with PVRTC and PVRTC2 Imagination recognised […]

Continue Reading 0
PowerVR Graphics SDK v3.1

The Android Diaries | The PowerVR Graphics SDK for the Android OS

       

The PowerVR Graphics SDK is a cross-platform toolkit written in C/C++, designed to support all aspects of 3D graphics development and enable users to get the most out of the graphics acceleration hardware available to them. It runs on a wide range of devices, but is primarily written and optimized for those that contain PowerVR […]

Continue Reading 2

From Google Glass to Samsung Galaxy S4, PowerVR SGX is mobile’s leading GPU

            

As the accelerated rate of adoption for mass-market smartphones and tablets is creating an increased pull from OEMs and ODMs to promote hype and buzz terms above everything else, consumers can easily lose track of which solution is better and why. Recent product announcements like Samsung Galaxy S4, Lenovo K900, Alcatel One Touch HD range […]

Continue Reading 0

GPU compute on PowerVR with Android’s Filterscript API

          

Android is Google’s mobile and embedded operating system that targets every consumer electronics product from smartphones and tablets to handheld gaming consoles or smart TVs and wall ovens. Yes, you’ve read correctly – an oven capable of running OpenGL ES apps. But graphics APIs aside, the latest version of the Android operating system (Android 4.2 […]

Continue Reading 9
PVRTune can be used during benchmark development

How to build scalable mobile graphics and optimize apps for PowerVR GPUs

            

Android currently supports a range of CPU and GPU architectures, implemented in different combinations across various chipsets. Scaling the fidelity of mobile graphics to get the most out of the underlying GPU has become a unique selling point when differentiating applications from the crowd. Because our PowerVR Insider programme is about enabling applications and their […]

Continue Reading 1