Tag Archives | Android

PowerVR GX5300: the world’s smallest GPU for next-generation wearables and IoT

       

The past six months have certainly been an exciting time for the wearable industry. We’ve seen new platform announcements from Ingenic, Ineda and Microchip, the rollout of several smartwatches and smart glasses from worldwide sellers, and the release of the new MIPS M5100 and M5150 CPUs designed for wearables and IoT. More recently, Archos has […]

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MIPS CPUs, the perfect Linux machines

       

When it comes to operating systems, Linux® is perhaps the world’s most popular open source OS. Linux has been running on thousands of MIPS devices that have shipped in very large volume (north of several billions of units). The MIPS ISA (MIPS32, MIPS64 and microMIPS) is fully supported in Linux, with Imagination and our licensees […]

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My week with Tomoon T-Fire, a MIPS-based smartwatch

       

Alexandru Voica contributes to ‘My week with’, a column covering consumer products that use IP technologies from Imagination. Strap on, the Tomoon T-Fire is quite a ride Even though 2013 has seen the watch industry slowing down in profitability, I believe that watches are here to stay and will continue to be part of our […]

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Imagination and Google partner up for Android Wear and the wearable revolution

      

Earlier this week Google announced a developer preview of Android Wear, a mobile operating system designed to extend the Android experience to wearable devices. This initiative will help jumpstart developers building innovative applications specifically targeting the next generation of innovation in wearables. The initial focus is on the smartwatch space and leverages the rich notification […]

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PVRMonitor - download

PowerVR Graphics SDK tools explained: Introducing PVRMonitor

         

This blog post is dedicated to PVRMonitor, our newest hardware profiling tool for Android devices. PVRMonitor displays real-time CPU and GPU performance data as bar graphs (where a low load is green and a high load is red) in a persistent overlay on top of all the other windows. This is done using Android’s Hardware […]

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PNaCl from Google now runs on your favourite MIPS-based device

         

This week marks a very important announcement for Chromium, the open source counterpart to Google’s Chrome web browser. Starting with Chrome 31, Google has enabled the Portable Native Client (PNaCl, pronounced ‘pinnacle’) by default. This provides developers a way to bring native performance to HTML5 applications while still keeping applications portable AND secure. PNaCl allows […]

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Unleashing the first Series5 ‘Warrior’ CPU: MIPS P5600 for leading 32-bit performance

         

One of the highlights of this week’s Linley Group Processor Conference 2013 is the official launch of the MIPS P5600 CPU IP core, the first member of the highly anticipated MIPS Series5 ‘Warrior’ CPU family from Imagination. The ‘Warrior P-class’ P5600 CPU IP core is a ‘best in class’ processor that addresses all four aspects […]

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Different approaches to compute APIs: Renderscript and Filterscript from Google

           

Compute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared to the evolution of 3D graphics API. The mobile-optimised OpenGL ES API for 3D graphics evolved from a market-tested and well-proven OpenGL API for desktop PCs; this allowed a rapid […]

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Understanding PowerVR Series5XT: PVRTC, PVRTC2 and texture compression

          

One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture mapping. This is especially true with increasing screen resolutions, as ever-higher resolution textures are required to maintain image quality, and thus ever more data is being read by the GPU. Reducing texture bandwidth and power with PVRTC and PVRTC2 Imagination recognised […]

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PowerVR Graphics SDK v3.1

The Android Diaries | The PowerVR Graphics SDK for the Android OS

       

The PowerVR Graphics SDK is a cross-platform toolkit written in C/C++, designed to support all aspects of 3D graphics development and enable users to get the most out of the graphics acceleration hardware available to them. It runs on a wide range of devices, but is primarily written and optimized for those that contain PowerVR […]

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