Archive | PowerVR Developers

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Create new gaming experiences on affordable Android development boards

     

A few months ago at the 2015 Game Developers Conference (GDC), Imagination announced that the latest version of the Cocos2d-x game engine has been optimized by Chukong Technologies for the Creator Ci20 microcomputer. Cocos2d-x is an extremely popular open source game engine that supports multiple operating systems, including Android; seven out of the ten top […]

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Creator_ci20_Purple_v3_top

Updated Creator Ci20 features improved board layout, out of the box FlowCloud support

     

Introducing the first version of our Creator Ci20 microcomputer during a dedicated event in London was a historic moment for Imagination – and a lot of fun for me! For the first time in the history of mobile and embedded computing, two of our most recognized brands (MIPS and PowerVR) came together in an accessible, […]

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maker faire bay area

Hacking MIPS-based dev boards at Maker Faire Bay Area 2015

       

Maker Faire Bay Area is around the corner and Imagination will be there to exhibit some exciting maker boards and projects that use our IP. Read on to find out how you can win some cool prizes by showing up to our mini-hackathons and what else will be on display during the event. Creator Ci20 […]

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PVRHub - PowerVR SDK v3.5

PowerVR SDK v3.5 is live, adds support for Android Extension Pack

  

PowerVR SDK v3.5 marks our first release for 2015 and is now live on our community page. We’ve made some significant improvements to several of the utilities and the SDK. In this release, support has been added to PVRVFrame for Android Extension Pack (AEP) as well as new hardware profiles including the Google Nexus Player, […]

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TBDR architecture

A look at the PowerVR graphics architecture: Tile-based rendering

      

I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I took the job working on PowerVR Graphics here in distinctly un-sunny Britain because I was really interested in how Tile-Based Deferred Rendering (TBDR) could work in […]

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Firefox OS home screen - MIPS PowerVR

Firefox OS now running on a MIPS-based reference tablet

       

Over 7 billion people call Earth home but only about a third own a mobile device. This means there is vast potential for companies to innovate and bring the exciting mobile web experience to new consumers, especially in fast-growing markets such as South America, South-East Asia, Eastern Europe and many others. Imagination plays a vital […]

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Creator CI20 - Cocos2d-x game engine

Porting the Cocos2d-x game engine to Creator CI20

      

A few months ago I was getting ready for our Creator CI20 launch in London; one of the demos we were planning to show at the event was Open Arena, a well-known Quake III mod that runs on multiple operating systems, including Debian and Android. When I took the same kit to CES 2015, I […]

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PowerVR Rogue GPUs running early Vulkan demo (2)

Trying out the new Vulkan graphics API on PowerVR GPUs

    

Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been designed to address some of the shortcomings of the original OpenGL® API which was introduced 22 years ago. Here is a summary of Vulkan extracted from the official press release: Ground-up redesign of the […]

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PowerVR G6020 GPU - applications

New PowerVR G6020 GPU targets ultra-affordable mobile and IoT devices

Even though most headlines at MWC 2015 will tend to focus on flagship devices, a lot of the growth in mobile at the moment is coming from emerging markets where sub-$100 smartphones are selling in large volume. Today we are introducing PowerVR G6020, a new and highly efficient Rogue GPU that provides an ideal solution […]

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PowerVR - DwarfHall demo (1)

PowerVR GT7900: redefining performance efficiency in graphics

     

This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events. Although attended by different demographics, a common theme you will be hearing next week is how the exponential increase in performance is paving the way for console-quality graphics on next-generation […]

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