Mobile computing - Imagination IP mobile SoC

Building next generation apps processors for mobile computing

          

A recent study from IC Insights found that in 2013 apps processors for smartphones and tablets accounted for 31% of total microprocessor sales, up from 26% in 2012. Companies competing in the mobile arena are well positioned to become the main driving force behind the fast growth of the overall semiconductor industry. When building chipsets […]

Continue Reading 2
Ineda Dhanush WPU - MIPS PowerVR

Inside the new Dhanush wearable chipsets from Ineda Systems

          

There is no question about the potential that wearable technology has to take the semiconductor market into a thriving new era of growth. A lot of the innovative devices in wearables have predominantly been driven by chips based around processor IP technologies from Imagination: most smart glasses today use a PowerVR GPU, while a large […]

Continue Reading 9
Visualizer for SketchUp_2

PowerVR Ray Tracing ticking inside the new Visualizer extension for SketchUp

     

This week we attended the hugely popular Maker Faire event near San Francisco where we introduced Visualizer, a virtual camera in SketchUp® based on our PowerVR Ray Tracing technology. The Visualizer extension helps SketchUp users create and visualize their 3D creations by rendering photorealistic models in real time. Introducing the new Visualizer for SketchUp SketchUp […]

Continue Reading 0
TheChase_findA

Mastering regular expression searches inside PVRTraceGUI

    

As part of our PowerVR SDK v3.3 development, we chose to refine navigation in PVRTraceGUI – our OpenGL ES analysis utility. This work consisted of many minor tweaks to simplify the interface. It also included a bigger change – a brand new search engine. One of the most important features of the new, streamlined Find […]

Continue Reading 0
Tomoon T-Fire (3)

My week with Tomoon T-Fire, a MIPS-based smartwatch

       

Alexandru Voica contributes to ‘My week with’, a column covering consumer products that use IP technologies from Imagination. Strap on, the Tomoon T-Fire is quite a ride Even though 2013 has seen the watch industry slowing down in profitability, I believe that watches are here to stay and will continue to be part of our […]

Continue Reading 4
PowerVR_OS_support

PowerVR Rogue GPUs now shipping with 64-bit mobile computing platforms

      

This week Imagination has announced general availability of 64-bit drivers for silicon vendors using PowerVR Rogue GPUs. We are the first GPU IP provider to deliver fully implemented 64-bit drivers (kernel and user mode) running on all mainstream 64-bit CPU architectures that can be used in mobile, including ARMv8, Intel 64 Architecture (IA) and MIPS64. […]

Continue Reading 3
Hybrid ray tracing in a rasterized game engine - refraction

Implementing hybrid ray tracing in a rasterized game engine

         

For the past month, many of you have been asking on social media or in the comments section of our blog for a video recording of our hybrid rendering demo. Since some of our readers have missed our GDC 2014 sessions or didn’t get a chance to drop by and see our PowerVR Ray Tracing […]

Continue Reading 30
FlowCloud - Platform architecture

Are you ready for the smart connected home?

        

If you are keen to find out more about how Imagination is transforming our homes, making them more efficient, more comfortable and more aware, Tony King-Smith, EVP of Marketing for Imagination, will be talking about the Connected Home in a session at the Future World Symposium ’14 conference organized by NMI. Furthermore, Imagination CEO Sir […]

Continue Reading 1
802.11 a b g n

To 802.11b or not to 802.11b – that is the question

       

Whether ’tis Nobler in the Wi-Fi to suffer The Slings and Arrows of poor performance, Or to take Arms against a Sea of troubles Wi-Fi has been around since 1997 – over 15 years since the original standard was released to the market. In it’s original form Wi-Fi was pretty slow compared to today – […]

Continue Reading 2
09_Ray tracing in games_PowerVR Ray Tracing - hybrid rendering-1-label

Launching the ray tracing PowerVR Wizard GPUs at GDC 2014: coverage roundup

             

Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU. The week we’ve spent in San Francisco has been one of the busiest we’ve had in recent history: alongside a full day of PowerVR sessions (including two presentations […]

Continue Reading 4