PowerVR Ray Tracing - Unite 2014 - Unity 5 lightmap editor-10

Unite 2014, Seattle: PowerVR Ray Tracing behind the lightmaps in the Unity editor

    

This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center. Among the exciting sessions and keynote speeches, Jens Fursund from our PowerVR Ray Tracing team was there to introduce the upcoming Unity 5 lightmap editor which uses our ray tracing […]

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FlowCloud - Pure music streaming

Designing a full cloud music streaming service with FlowCloud

          

These blog articles explore the potential of FlowCloud by offering several real-world examples, from home control systems or healthcare to fully-fledged music subscription services. The potential of Imagination’s FlowCloud goes far beyond simple IoT and M2M applications. Indeed the APIs and head-end servers are more than capable of hosting full subscription services, with customer registration, […]

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FlowCloud - e-health patch

Creating secure electronic healthcare systems with FlowCloud

         

These blog articles explore the potential of FlowCloud by offering several real-world examples, from home control systems or healthcare to fully-fledged music subscription services. Electronic healthcare systems are gaining in popularity, not just within the home environment where remote monitoring can reduce the necessity for a patient to regularly visit their doctor, but also for […]

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mips_cluster_28nm

Four questions about Moore’s Law, 28nm and the future of IP design

        

A few weeks ago Brian Bailey, the well-known technology editor for EDA at Semiconductor Engineering, kindly asked me to provide some comments in relation to a set of very interesting questions on the fate of Moore’s Law and the adoption of sub-20nm process nodes. You can find a selection of my answers, alongside opinions and […]

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PowerVR SDK v3_3 Release 2 - Color grading

Here are eight PowerVR Graphics SDK tutorials for game developers

      

In anticipation of our PowerVR Graphics SDK v3.3 Release 2 launch, we’ve assembled a collection of videos to help new and existing PowerVR developers familiarize themselves with our tools and utilities. PVRGeoPOD The PVRGeoPOD overview video offers a concise explanation of the main functions of PVRGeoPOD — a 3D scene exporter tool that saves data […]

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Consumer IoT - MIPS CPU Ensigma RPU

Designing connected processors for consumer IoT

        

MIPS, Ensigma and FlowCloud at the heart of wearables, eHealth, home automation and other connected devices I saw an interesting comment from Rick Merritt (EE Times) on LinkedIn the other day. He was noticing how chips designed specifically for wearables are now starting to appear – and that made me realize the reach of our […]

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Dell Venue 8 - Intel Atom - PowerVR G6400 - OpenGL ES 3_0 OpenCL (2)

My week with Dell Venue 8, the first Android tablet to use a PowerVR Rogue GPU

      

Intel® Atom™ processor Z3460/Z3480 supports OpenGL ES 3.0 and OpenCL 1.2 out of the box Alexandru Voica contributes to ‘My week with’, a column covering consumer products that use IP technologies from Imagination. When Intel first announced the new Atom Z3460/Z3480 (Merrifield) processors back in February, I was curious to find out the list of […]

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FlowCloud_PowerBox-diagram_Aug14

PowerBox is a simple home automation system that uses FlowCloud

        

These blog articles explore the potential of FlowCloud by offering several real-world examples, from home automation systems or healthcare to fully-fledged music subscription services. One of the simplest applications of FlowCloud is found within the Connected Home; essentially this is focused on adding connectivity, monitoring and control to passive devices, previously unable to be operated […]

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PowerVR SDK v3_3 Release 2 - Texture streaming

PowerVR Graphics SDK v3.3 Release 2 is live!

      

The second release of the PowerVR Graphics SDK v3.3 is now available. We’ve built on our previous release to provide further support for OpenGL ES 3.1. For example, we’ve added an OpenGL ES 3.1 PC Emulation SDK for Windows and Linux, demonstrating new API features such as compute shaders. We have also added GLSL ES […]

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PowerVR Rogue Graphics IP - GPU roadmap

The complete guide to PowerVR Rogue GPUs: specifications, features, API support

While writing the conclusion for the article announcing OpenGL® ES 3.1 conformance for PowerVR Rogue GPUs, I suddenly realized that we now have more than ten apps processors using PowerVR Rogue GPUs; this includes various configurations of dual or quad-cluster PowerVR Series6 graphics processors. Therefore, I came up with this idea of offering a bite-sized […]

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