Hardkernel releases ODROID-XU Development Board with a PowerVR SGX544MP3 GPU

          

Hardkernel have made a name for themselves within the open-source community by delivering high performance development boards at affordable prices. Today, the Korean company has just announced the new ODROID-XU platform boasting an Exynos 5 Octa processor – the same SoC found inside the Samsung Galaxy S4. The Exynos 5410 inside the ODROID-XU board includes […]

Continue Reading 8

PowerVR Graphics SDK tools explained: PVRTrace and rootless recording on Android

     

If you’ve been using our PowerVR Graphics SDK, you’re probably familiar with PVRTrace, which allows you to capture and analyse the OpenGL ES and EGL API calls made by an application, without having to sift through source code. Aside from the usual assumptions (you have already installed both the Android NDK and the Android SDK), […]

Continue Reading 0

MediaTek MT8135 brings PowerVR Series6 GPUs to a mobile device near you

           

Over the years, our close partnership with MediaTek has resulted in the release of some very innovative platforms that have set important benchmarks for high-end gaming, smooth UIs and advanced browser-based graphics-rich applications in smartphones, tablets and other mobile devices. Two recent examples include: MT8125/MT8389, an extension of MediaTek’s highly successful quad-core portfolio which integrates […]

Continue Reading 88

PowerVR GPUs: Bringing OpenGL ES graphics to mobile for over ten years

           

High-end graphics on mobile: PowerVR Series5XT and Series6 GPUs take on OpenGL ES 2.0 and 3.0 (part 2) If the first segment of my two-part article on the history of PowerVR GPUs and OpenGL ES focused on the two families that set the game rules for mobile graphics (PowerVR Series4 and Series5), this second installment […]

Continue Reading 6

Accelerate design closure for IP cores from Imagination using tuned DOK design flows

       

Design optimization is perhaps one of the most talked about topics inside the semiconductor world right now. Recognizing the growing need among our silicon partners for a validated solution that provides the flexibility to optimize for power, performance or area (PPA) in SoC implementations, we have created the Design Optimization Kit (DOK) – a complete […]

Continue Reading 0

PowerVR GPUs: Bringing OpenGL ES graphics to mobile for over ten years

           

PowerVR Series4 and Series5 GPUs, OpenGL ES 1.x and the beginning of mobile graphics (part 1) No matter if you are a developer, hardware engineer, system architect, or have a passion for multimedia and technology, you can’t but wonder at how much GPUs and graphics APIs like OpenGL ES have evolved over the past ten […]

Continue Reading 0
Imagination PowerVR Insider ecosystem

Understanding PowerVR Series5XT: The PowerVR Insider ecosystem and final thoughts

  

Now that we’ve discussed topics such as essential market requirement support, stunning hardware features and optimal driver software, the last (but definitely not least) cornerstone of any successful graphics core is application support. No matter how efficient the hardware is, if there aren’t applications to take advantage of it, it loses its meaning and relevance. […]

Continue Reading 2

SIGGRAPH 2013: See the future of PowerVR graphics and ray tracing together with a preview of what’s new for Caustic Visualizer

           

SIGGRAPH 2013 will bring thousands of computer graphics and interactive technology professionals from five continents to Anaheim, California, for one of the most respected technical and creative programs focusing on industry and academic topics encompassing research, science, art, animation, music, gaming, interactivity, education, and the web. SIGGRAPH 2013 includes a three-day exhibition of products and […]

Continue Reading 0

Understanding PowerVR Series5XT: PowerVR’s hardware is nothing without software optimization

         

Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility and scalability, it can all be let down by poor and inefficient driver software or a lack of compatible content. But again this is an area where Imagination can fall back on many years of solid experience and an […]

Continue Reading 10