Mobile GPU computing: Buzz and marketing hype versus reality

         

Mobile GPU computing, just like any other technology domain, is subject to buzz and hype words. When marketing teams get a bit overexcited, it is easy to assume that something is a lot more important than it really is. I believe that a couple of areas require some comments, including: coherency, heterogeneous compute and, again, […]

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The future is wireless: Introducing Caskeid®, stream synchronisation IP

        

It’s a trend happening everywhere today: devices are going wireless and connecting to the Internet.  And not just the ubiquitous smartphones, tablets and the smart TV either; add to this a growing list of consumer electronics products: refrigerators, ovens, games consoles, central heating systems, weather stations, radios and home stereo systems. Indeed the simple home […]

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PowerVR ‘Rogue’: Designing an optimal architecture for graphics and GPU compute

         

When designing our PowerVR ‘Rogue’ architecture, all components were reworked and optimised for efficiency (more on this in a future article). Part of that effort came from a deeper consideration of the GPU compute angle. Therefore, in this article, I will focus on just two highlighted key features of the PowerVR Series6 GPU design that […]

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PowerVR, the mobile GPU architecture for compute

          

As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated to efficiency. The PowerVR ‘Rogue’ architecture is our first architecture designed for compute. Of course, efficiency and common sense were liberally applied to the design process of this functionality. This approach helps us to deliver solutions that match true market requirements, […]

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Valens chooses MIPS for their next generation HDBaseT products

    

MIPS CPUs have a long track record of success and proven design wins in home entertainment and networking systems. For the past two decades, our licensees have been using both the MIPS32 and MIPS64 architectures to create innovative networking infrastructure and consumer electronics products that continue to enhance the way we enjoy digital content. Thanks […]

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Mobile GPU compute must be practical GPU compute

        

By definition, mobile application scenarios must be power efficient. The reason for this is simple: they run from a battery. The target is to allow a consumer to enjoy the full functionality of a device for as long as possible from a single charge. This means that any usage scenario must be practical and useful, […]

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Growing an ecosystem: Imagination organizes idc2013 developer events, launches region-specific websites

  

I’ve often wondered what makes Imagination unique. Is it our IP cores and the smart technology innovations inside them? Yes, of course that’s part of it, although there have been companies in the past that, despite being innovators or first to market with their products, have failed to capitalize on their momentum and, in some […]

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GPU compute – what is it and why do we care?

          

GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care about it for mobile devices? Answering the first question is relatively easy, as the name already gives it away: GPU compute is about using the GPU for something which is not graphics, but instead […]

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PowerVR Graphics SDK tools explained: Capturing a render with PVRTrace

    

PVRTrace – the PowerVR OpenGL ES analysis tool inside the PowerVR Graphics SDK – simplifies the process of identifying errors, redundancies & performance bottlenecks in your application’s graphics API calls. In this blog series, I’ll detail how the tool works, how it can speed up your OpenGL ES development process and what features have been […]

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