Building efficient multimedia architectures for consumer electronics and mobile computing

          

If you think of smartphones and tablets as the go-to devices for personal computing, you’ve probably wondered quite a few times how technology has evolved to the point where consumers can now run demanding applications that bring unique, feature-rich user experiences yet rely on mobile chipsets requiring a few watts of power. The answer lies […]

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PowerVR Graphics SDK v3.2 brings advanced features in PVRTrace and PVRTune

         

The time has come for a new release of our PowerVR Graphics SDK. We’re very excited about the new features we’ve included in PowerVR Graphics SDK v3.2, especially since we know how eagerly anticipated many of them are. Since our previous release, we’ve focused a lot of our efforts on our cross-platform profiling and debugging […]

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PVRScope: example

PowerVR Graphics SDK tools explained: Getting started with PVRScopeStats

    

For this blog post I will assume that you are somewhat familiar with the PowerVR architecture and even played a bit with PVRTune, our GPU profiler. PVRScopeDeveloper is included in our public PowerVR Graphics SDK. It is distributed as a set of headers (.h) and a static library (.a) for every major architecture. PVRScope overview […]

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Realtek introduces the new 4K-capable RTD2995 with PowerVR Series5XT graphics

     

Realtek’s RTD2995 smart TV SoC made quite the entrance at COMPUTEX 2013 in Taiwan by winning the coveted Best Choice Golden Award for the ‘Digital Entertainment’ category. One of the world’s leading network and multimedia IC providers, Realtek has designed the RTD2995 to be a complete, cost-effective and future-proof solution that solves the issue of […]

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New ATM7021 and ATM7039 OWL chips from Actions Semiconductor stand out in the world of Android tablets

        

Last month saw the official launch of two new SoCs from Actions Semiconductor that solidify Imagination’s GPU market leadership in China. One of China’s leading fabless semiconductor companies, Actions Semiconductor is the latest PowerVR GPU licensee to re-affirm their commitment to building comprehensive multimedia and mobile internet SoC solutions for portable consumer electronics. Both OWL […]

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Unleashing the first Series5 ‘Warrior’ CPU: MIPS P5600 for leading 32-bit performance

         

One of the highlights of this week’s Linley Group Processor Conference 2013 is the official launch of the MIPS P5600 CPU IP core, the first member of the highly anticipated MIPS Series5 ‘Warrior’ CPU family from Imagination. The ‘Warrior P-class’ P5600 CPU IP core is a ‘best in class’ processor that addresses all four aspects […]

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The full rundown of IFA and IBC 2013

          

Those in the technology industry know that September is a busy month for shows and events; this year, both IFA and IBC 2013 have grabbed the news headlines. Between them both shows have provided a superb opportunity for companies to demonstrate their latest products and technological developments. For those who haven’t come across these shows, […]

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Imagination to provide insights at IEF event this week

 

A cornerstone of the European industry event calendar is the annual International Electronics Forum (IEF) due to take place this year in Dublin, Ireland, October 2nd to 4th. The forum is organized by Future Horizons, a global semiconductor analyst outfit that provides market research, industry analysis, due diligence and consulting. Tony King-Smith, executive vice president […]

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PowerVR Graphics SDK tools explained: Advanced features in PVRTraceGUI

    

So far in this series, I’ve described what PVRTrace is and outlined the core features of PVRTraceGUI. In this post, I’ll detail the advanced features of our analysis tool that simplify the process of identifying misuses of the API, redundancies & potential performance bottlenecks. Pixel Analysis: Frame Summary Selected Pixel A pixel can be selected by […]

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Different approaches to compute APIs: OpenCL from the Khronos Group

        

Compute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared to the evolution of 3D graphics API. The mobile-optimised OpenGL ES API for 3D graphics evolved from a market-tested and well-proven OpenGL API for desktop PCs; this allowed a rapid […]

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