Introducing the PowerVR Insider Feedback system

   

Since its release, our PowerVR Graphics SDK and Utility roadmap has always been strongly influenced by the developers that use it – both indie and AAA. We’ve collected feedback over email, on the forums and, of course, in person! The downside is we have a very good understanding of a specific developer’s requirements, but not […]

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Imagination hosts DTG Emerging Technologies group meeting

        

Following successful events at Dolby and the 5G Innovation Lab at the University of Surrey, the third meeting of the DTG Emerging Technologies group was hosted by Imagination on 14th November 2013.  For those unable to attend, here’s a brief summary on what was discussed. The Emerging Technologies group is an initiative established by the […]

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Leading performance and superior code density for new microAptiv-based PIC32MZ 32-bit MCU family from Microchip

        

Although mainly known for our leadership position in CPU IP for digital home and networking, the MIPS architecture has recently seen rapid growth in the 32-bit microcontroller space thanks to the expanding list of silicon partners that are offering high-performance, feature-rich and low-power solutions at affordable price points. The most recent example of our expansion […]

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APU13: Silicon? Check. HSA? Check. All done? Wrong!

        

This year’s AMD Developer Summit, called APU13, has been bigger and better than ever before. With an expected audience of 1000+ from around the globe, APU13 is definitely one of the must-attend conferences for developers, technology leaders, academics and startup investors. This year Tony King-Smith, EVP of marketing for Imagination, delivered a keynote on the […]

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Introducing the PowerVR Series2 ‘Raptor’ ISP architecture

      

During the Embedded Technology 2013 conference and exhibition, Imagination is taking the opportunity to launch its new PowerVR Series2 ‘Raptor’ architecture for an image signal processor (ISP). The ISP pipeline takes raw camera data from a CMOS sensor and turns it into a high quality photo or movie. The PowerVR ‘Raptor’ ISP architecture is based […]

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Ensigma combo IP delivers Wi-Fi, Bluetooth, and FM connectivity for mobile, wearable, IoT and other applications

        

This year’s Embedded Technology conference in Japan is ground zero for a new revolution in mobile and embedded connectivity. The conference marks the launch of a range of Imagination’s Ensigma radio communications processors (RPUs) for smartphones, tablets, wearables, IoT and other connected products. The configurable baseband IP cores we are announcing include: Ensigma C4511, which […]

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PNaCl from Google now runs on your favourite MIPS-based device

         

This week marks a very important announcement for Chromium, the open source counterpart to Google’s Chrome web browser. Starting with Chrome 31, Google has enabled the Portable Native Client (PNaCl, pronounced ‘pinnacle’) by default. This provides developers a way to bring native performance to HTML5 applications while still keeping applications portable AND secure. PNaCl allows […]

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Understanding OpenGL ES: Multi-thread and multi-window rendering

     

As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand for complex interactions with the graphics driver has increased. In this blog post, I’ll discuss what multi-thread and multi-window rendering means to developers, and I’ll describe if and when these […]

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Building efficient multimedia architectures for consumer electronics and mobile computing

          

If you think of smartphones and tablets as the go-to devices for personal computing, you’ve probably wondered quite a few times how technology has evolved to the point where consumers can now run demanding applications that bring unique, feature-rich user experiences yet rely on mobile chipsets requiring a few watts of power. The answer lies […]

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PowerVR Graphics SDK v3.2 brings advanced features in PVRTrace and PVRTune

         

The time has come for a new release of our PowerVR Graphics SDK. We’re very excited about the new features we’ve included in PowerVR Graphics SDK v3.2, especially since we know how eagerly anticipated many of them are. Since our previous release, we’ve focused a lot of our efforts on our cross-platform profiling and debugging […]

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