Imagination joins with industry leaders to drive open security


Every day we hear some new horror story about security, whether it’s consumers impacted by phishing or other intrusions in their own applications and devices, or via enterprise breaches in an increasingly long list of corporations. Security matters While we would hope that consumers and enterprises are paying attention (and doing something about it), some […]

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Creator CI20 - Cocos2d-x game engine

Porting the Cocos2d-x game engine to Creator CI20


A few months ago I was getting ready for our Creator CI20 launch in London; one of the demos we were planning to show at the event was Open Arena, a well-known Quake III mod that runs on multiple operating systems, including Debian and Android. When I took the same kit to CES 2015, I […]

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HSA Foundation

New HSA Foundation specification brings us closer to heterogeneous computing


When the HSA Foundation was officially introduced back in 2012, I remember being on a conference call with our EVP of marketing Tony King-Smith and Patrick Moorhead*, founder and president of Moor Insights & Strategy. Patrick was working on a whitepaper (you can read it here) and was talking to the founding members to get […]

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Imagination University Programme - IUP (2)

Introducing IUP, the Imagination University Programme


Having managed several university programmes for some of the world’s leading semiconductor companies, I have found that there are three reasons why companies should engage with academia: Recruitment – to find people Research – to discover new ideas Marketing – to influence the broader market It’s this last topic – Marketing – that mystifies most […]

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Imagination at MWC 2015 (1)

Imagination at MWC 2015: press coverage round-up


While my colleagues were basking in the Californian sun attending GDC in San Francisco, I was busy running from one meeting to the next at this year’s Mobile World Congress in Barcelona. It was an impressive run for Imagination – we scheduled over 50 briefings with press and analysts from all over the world. For […]

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PowerVR Rogue GPUs running early Vulkan demo (2)

Trying out the new Vulkan graphics API on PowerVR GPUs


Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been designed to address some of the shortcomings of the original OpenGL® API which was introduced 22 years ago. Here is a summary of Vulkan extracted from the official press release: Ground-up redesign of the […]

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New MIPS-based chips featured at MWC 2015


On Monday at MWC 2015, Imagination announced that its MIPS CPUs have been deployed in a range of LTE chips from Altair and Sequans. Both vendors are taking full advantage of the unique multi-threading capability in MIPS I-class CPUs which offer reduced power consumption and superior performance when handling multiple latency-sensitive tasks simultaneously. Leading LTE […]

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PowerVR G6020 GPU - applications

New PowerVR G6020 GPU targets ultra-affordable mobile and IoT devices

Even though most headlines at MWC 2015 will tend to focus on flagship devices, a lot of the growth in mobile at the moment is coming from emerging markets where sub-$100 smartphones are selling in large volume. Today we are introducing PowerVR G6020, a new and highly efficient Rogue GPU that provides an ideal solution […]

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PowerVR Series5 video: H.265 vs H.264 quality comparison

PowerVR Series5 video encoders scale from wearable to professional markets


Jeff Bier wrote in his monthly column that CES 2015 marked the year when the Internet of Things (or what I’d like to call connected devices) began to see. Whether it’s a sports camera, smartphone or a professional DSLR, most video content of the future will be encoded using formats such as H.265 or VP9, […]

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PowerVR - DwarfHall demo (1)

PowerVR GT7900: redefining performance efficiency in graphics


This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events. Although attended by different demographics, a common theme you will be hearing next week is how the exponential increase in performance is paving the way for console-quality graphics on next-generation […]

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