PVRAPI - PowerVR framework

An overview of the new PowerVR Framework

     

It is 2016, and a new year brings new developments in the field of APIs! In preparation for these, we have created the PowerVR Framework. But what exactly is it? Simply put, the Framework is a cross-platform and cross-API framework which is fully optimised for PowerVR. It supports PowerVR assets and shows you how to […]

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Start Up India-1

Imagination’s Krishna Yarlagadda meets Indian President Pranab Mukerjee

 

As the global economy continues to nervously watch the slowing pace of China’s growth, its neighbor India recently launched a significant campaign to boost technology growth and entrepreneurship in the country. Start-up India, an initiative launched by Prime Minister Narendra Modi, is aimed at promoting innovation by fostering its start-up ecosystem. According to NASSCOM, one […]

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edge-equations

A look at the PowerVR graphics architecture: Deferred rendering

     

In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it a tile-based deferred renderer, or TBDR. The basic premises are simple enough in concept. First, we split the screen up into tiles to make them simpler to process and small […]

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Virtual platofm - simulation and host processors

How much software can a virtual machine run?

  

Larry Lapides, VP of sales at Imperas, joins us to talk about software bring up on MIPS using virtual platforms.  Software verification is center-stage today, driving virtual platforms adoption as a mainstream methodology for embedded software development, debug and test. If you haven’t used virtual platforms (software simulation) yet, you may be wondering: How much […]

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PowerVR SDK v3_3 Release 2 - Color grading

Here are eleven PowerVR Graphics SDK tutorials for game developers

      

To further promote our PowerVR Graphics SDK v4.0 launch, we’ve assembled a collection of videos to help new and existing PowerVR developers familiarize themselves with our tools and utilities. PowerVR SDK The video provides an overview of the PowerVR SDK. The SDK includes a cross-platform OS and API abstraction layer, a library of helper tools […]

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Fantasy Warrior 3D - cocos2d-x

Analyzing and optimizing the Cocos2d-x game engine for PowerVR GPUs

   

This is the first in a short series of posts about our recent collaboration with Chukong Technologies on the Cocos2d-x game engine. In my first article I will offer you a short overview of our analysis and optimization process for Cocos2d-x based graphics demo called Fantasy Warrior 3D. What is Cocos2d-x? Cocos2d-x is a suite […]

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MIPS R2000 die

It’s been 30 years since the launch of MIPS R2000

  

A decade before IBM launched the world’s first smartphone, a team of Stanford University researchers and Silicon Valley veterans came together to design a microprocessor architecture that would forever change the landscape of computing. The year was 1986 and the newly-formed company was MIPS Computer Systems Inc. – a small start-up led by current-day Stanford […]

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Qualcomm QCA4531 - MIPS IoT(1)

Weave demonstrated on MIPS-based Wi-Fi platform from Qualcomm Atheros at CES 2016

    

The International CES has quickly become the home of the smart home. A quick stroll through the halls of the Las Vegas Convention Center will reveal dozens of companies – big and small – looking to introduce connected solutions for consumer or industrial IoT applications. Many of these devices integrate energy-efficient MIPS CPUs, whether they’re […]

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PowerVR Wizard Ray Tracing - Production quality rendering

Unearthing the Holy Grail: real-time ray tracing on PowerVR GR6500 at CES 2016

   

Graphics on mobile devices have seen an incredible evolution in the last decade. Imagination revolutionized the handheld industry in 2001 by launching a family of PowerVR GPUs designed for the very first wave of smartphones. Since then, we’ve set the standard for ultimate performance and energy efficiency with every release of the PowerVR graphics architecture. […]

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PowerVR Series7XT Plus GPU - GPU architecture

PowerVR Series7XT Plus GPUs: where advanced graphics meets computer vision

     

About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs, presenting the industry-leading performance efficiency gains made since Series6XT and giving an overview of their desktop-class features. Today I’m very excited to announce GT7200 Plus and GT7400 Plus, two new GPUs that represent the next evolution of our […]

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