TBDR architecture

A look at the PowerVR graphics architecture: Tile-based rendering

      

I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I took the job working on PowerVR Graphics here in distinctly un-sunny Britain because I was really interested in how Tile-Based Deferred Rendering (TBDR) could work in […]

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GTKWave - Imperas - virtual platforms

Security, MIPS VZ instructions and virtual platforms

       

Larry Lapides, VP of sales at Imperas, is here to tell you more about next-generation security on connected devices using MIPS CPUs. Imperas has recently joined the Security Working Group set up by the prpl Foundation and is working with Imagination and other prpl members on some exciting projects regarding security. One of the hottest […]

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Toshiba TZ5000 chip

Toshiba TZ5000 processors combine PowerVR, Ensigma for IoT, wearables and streaming devices

     

In a recent blog article, I covered a few announcements from MWC related to chips using MIPS CPUs for IoT and M2M applications, a market that is set to continue growing exponentially in the next decade. Executives at Cisco are predicting that the IoT phenomenon will be worth $19 trillion over a ten year period […]

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Firefox OS home screen - MIPS PowerVR

Firefox OS now running on a MIPS-based reference tablet

       

Over 7 billion people call Earth home but only about a third own a mobile device. This means there is vast potential for companies to innovate and bring the exciting mobile web experience to new consumers, especially in fast-growing markets such as South America, South-East Asia, Eastern Europe and many others. Imagination plays a vital […]

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Imagination joins with industry leaders to drive open security

     

Every day we hear some new horror story about security, whether it’s consumers impacted by phishing or other intrusions in their own applications and devices, or via enterprise breaches in an increasingly long list of corporations. Security matters While we would hope that consumers and enterprises are paying attention (and doing something about it), some […]

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Creator CI20 - Cocos2d-x game engine

Porting the Cocos2d-x game engine to Creator CI20

      

A few months ago I was getting ready for our Creator CI20 launch in London; one of the demos we were planning to show at the event was Open Arena, a well-known Quake III mod that runs on multiple operating systems, including Debian and Android. When I took the same kit to CES 2015, I […]

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HSA Foundation

New HSA Foundation specification brings us closer to heterogeneous computing

       

When the HSA Foundation was officially introduced back in 2012, I remember being on a conference call with our EVP of marketing Tony King-Smith and Patrick Moorhead*, founder and president of Moor Insights & Strategy. Patrick was working on a whitepaper (you can read it here) and was talking to the founding members to get […]

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Imagination University Programme - IUP (2)

Introducing IUP, the Imagination University Programme

    

Having managed several university programmes for some of the world’s leading semiconductor companies, I have found that there are three reasons why companies should engage with academia: Recruitment – to find people Research – to discover new ideas Marketing – to influence the broader market It’s this last topic – Marketing – that mystifies most […]

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Imagination at MWC 2015 (1)

Imagination at MWC 2015: press coverage round-up

      

While my colleagues were basking in the Californian sun attending GDC in San Francisco, I was busy running from one meeting to the next at this year’s Mobile World Congress in Barcelona. It was an impressive run for Imagination – we scheduled over 50 briefings with press and analysts from all over the world. For […]

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PowerVR Rogue GPUs running early Vulkan demo (2)

Trying out the new Vulkan graphics API on PowerVR GPUs

    

Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been designed to address some of the shortcomings of the original OpenGL® API which was introduced 22 years ago. Here is a summary of Vulkan extracted from the official press release: Ground-up redesign of the […]

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