Smart glasses: The first wave of wearable and connected devices integrating Imagination IP

   

Over the past few months, we’ve seen a new wave of announcements related to Internet of Things (IoT) and other ultra-portable devices integrating Imagination IP. One of the biggest buzz words right now is wearable devices; there were several wearable concepts introduced at CES 2014, covering any and every use case, from augmented and virtual […]

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PowerVR Graphics SDK tools explained: PVRTune GUI basics

       

This blog post is about the PVRTune, the PowerVR hardware performance analysis tool included in the PowerVR Graphics SDK. Here I am going to cover the basics of the PVRTune GUI. The first blog post of this series can be found here: PowerVR Graphics SDK tools explained: Profiling a render with PVRTune. Connection box Placed […]

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PowerVR Graphics SDK tools explained: Profiling a render with PVRTune

     

This blog post is about PVRTune, the PowerVR hardware performance analysis tool included in the PowerVR Graphics SDK. PVRTune collects performance data in real-time to get a very detailed view of what is the GPU doing (again, in real time). This helps you identify the bottlenecks in your render, regardless of how obscure they might […]

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PowerVR Rogue GPUs set to deliver next-gen graphics and compute with new OpenGL ES Next API

           

2014 is gearing up to be an exciting year for CES. In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos Group has announced OpenGL® ES Next, a next-generation API standard which introduces a number of new features for mobile and embedded devices. OpenGL ES Next is compatible with all PowerVR […]

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The future of graphics is here: PowerVR Series6XT GPUs go Rogue at CES 2014

        

CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores designed to enrich what is already the best roadmap for graphics the mobile and embedded industry has seen. The new PowerVR Series6XT Rogue architecture drives performance to new levels while reducing power consumption even further through advanced […]

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New PowerVR Series6XE GPUs bring OpenGL ES 3.0 graphics to everyone

         

Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and said to yourself: “I wish my devices could run cool OpenGL® ES 3.0* content like that”? The good news coming out of CES 2014 is that soon they will, thanks to PowerVR Series6XE, a new family of Rogue […]

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Making lists is fun: best mobile games of 2013

      

The past year has seen our PowerVR graphics technologies maintaining and extending their leadership. Design wins continue to flourish worldwide, as many new devices with both Series5/5XT and Series6 GPUs have been released, particularly in emerging markets. This significant growth in high volume smartphones and tablets (China and Taiwan being major areas) has promoted the […]

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PowerVR Graphics SDK tools explained: A quickstart guide for running PVRTune on Android

This blog post intends to be a replacement for the “PVRTune.Quick Start Guide for Android.Developer” document included in the latest PowerVR Graphics SDK v3.2. The article aims to better reflect the current content of this SDK. and get you up to speed with PVRTune (GPU profiler) for Android in just a few minutes. Prerequisites: You […]

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PowerVR Graphics SDK tools explained: A quickstart guide for running PVRTrace on Android

This blog post intends to be a replacement for the “PVRTrace.Quick Start Guide for Android Rooted” document included in the latest PowerVR Graphics SDK v3.2. My article aims to better reflect the current content of this SDK and get you up to speed with PVRTrace (our API tracing tool) for Android in just a few […]

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