Graphics cores: trying to compare apples to apples

       

Marketing of modern graphics processors involves comparing many low level performance metrics. For example, our PowerVR GPUs are commonly compared based on GFLOPS (a measure of computing throughput), triangles per second (a measure of geometry throughput), pixels per second and texels per second (measures of fill rate). In addition to these more traditional metrics it […]

Continue Reading 45

New MIPS M5100 and M5150 Warrior M-class processors offer much more than a 32-bit MCU

          

The newly-announced MIPS M51xx (M5100 and M5150) processors are two important members of the Series5 Warrior family, the most exciting generation of CPUs in the recent history of MIPS. Both M5100 and M5150 are fully synthesizable CPU IP cores that focus on delivering leading performance efficiency and a unique feature set for the MCU and […]

Continue Reading 3

Allwinner UltraOcta A80 processor packs a PowerVR Series6 GPU with 64 cores

      

First previewed at CES 2014, the Allwinner UltraOcta A80 processor is now making its formal debut at MWC 2014. The full set of specifications includes an eight-core big.LITTLE HMP (GTS) CPU paired with a PowerVR G6230 GPU, providing some of the best horsepower for graphics and compute available right now. The Allwinner UltraOcta A80 is […]

Continue Reading 16

PowerVR GX6650: redefining performance in mobile with 192 cores

          

It’s been a few weeks since we introduced the ground-breaking PowerVR Series6XT GPU family and already we’ve seen amazing interest in the new line-up of GPUs from our customers and ecosystem. On our blog, our most avid readers have been eager for us to reveal how competitive our newly-released GPUs are compared to other mobile […]

Continue Reading 20

Smartphone cameras get a major revamp with new PowerVR V2500 imaging processor from Imagination

      

MWC 2014 marks the introduction of the first Series2 Raptor imaging processor core, the PowerVR V2500. V2500 is ideal for low-power products such as mobile devices and wearables, but can seamlessly scale to provide the performance needed for Ultra HD video, multi-megapixel photography and higher pixel depth sensors required in other embedded markets like automotive, […]

Continue Reading 5

Smart watches: The first wave of wearable and connected devices integrating Imagination IP

    

Over the past few months, we’ve seen a new wave of announcements related to Internet of Things (IoT) and other ultra-portable devices integrating Imagination IP. One of the biggest buzz words right now is wearable devices; there were several wearable concepts introduced at CES 2014, covering any and every use case, from augmented and virtual […]

Continue Reading 1

Smart glasses: The first wave of wearable and connected devices integrating Imagination IP

   

Over the past few months, we’ve seen a new wave of announcements related to Internet of Things (IoT) and other ultra-portable devices integrating Imagination IP. One of the biggest buzz words right now is wearable devices; there were several wearable concepts introduced at CES 2014, covering any and every use case, from augmented and virtual […]

Continue Reading 5

PowerVR Graphics SDK tools explained: PVRTune GUI basics

       

This blog post is about the PVRTune, the PowerVR hardware performance analysis tool included in the PowerVR Graphics SDK. Here I am going to cover the basics of the PVRTune GUI. The first blog post of this series can be found here: PowerVR Graphics SDK tools explained: Profiling a render with PVRTune. Connection box Placed […]

Continue Reading 0

PowerVR Graphics SDK tools explained: Profiling a render with PVRTune

     

This blog post is about PVRTune, the PowerVR hardware performance analysis tool included in the PowerVR Graphics SDK. PVRTune collects performance data in real-time to get a very detailed view of what is the GPU doing (again, in real time). This helps you identify the bottlenecks in your render, regardless of how obscure they might […]

Continue Reading 1

PowerVR Rogue GPUs set to deliver next-gen graphics and compute with new OpenGL ES Next API

           

2014 is gearing up to be an exciting year for CES. In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos Group has announced OpenGL® ES Next, a next-generation API standard which introduces a number of new features for mobile and embedded devices. OpenGL ES Next is compatible with all PowerVR […]

Continue Reading 10