The future of graphics is here: PowerVR Series6XT GPUs go Rogue at CES 2014

        

CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores designed to enrich what is already the best roadmap for graphics the mobile and embedded industry has seen. The new PowerVR Series6XT Rogue architecture drives performance to new levels while reducing power consumption even further through advanced […]

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New PowerVR Series6XE GPUs bring OpenGL ES 3.0 graphics to everyone

         

Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and said to yourself: “I wish my devices could run cool OpenGL® ES 3.0* content like that”? The good news coming out of CES 2014 is that soon they will, thanks to PowerVR Series6XE, a new family of Rogue […]

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Making lists is fun: best mobile games of 2013

      

The past year has seen our PowerVR graphics technologies maintaining and extending their leadership. Design wins continue to flourish worldwide, as many new devices with both Series5/5XT and Series6 GPUs have been released, particularly in emerging markets. This significant growth in high volume smartphones and tablets (China and Taiwan being major areas) has promoted the […]

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PowerVR Graphics SDK tools explained: A quickstart guide for running PVRTune on Android

This blog post intends to be a replacement for the “PVRTune.Quick Start Guide for Android.Developer” document included in the latest PowerVR Graphics SDK v3.2. The article aims to better reflect the current content of this SDK. and get you up to speed with PVRTune (GPU profiler) for Android in just a few minutes. Prerequisites: You […]

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PowerVR Graphics SDK tools explained: A quickstart guide for running PVRTrace on Android

This blog post intends to be a replacement for the “PVRTrace.Quick Start Guide for Android Rooted” document included in the latest PowerVR Graphics SDK v3.2. My article aims to better reflect the current content of this SDK and get you up to speed with PVRTrace (our API tracing tool) for Android in just a few […]

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Imagination Data Bite: Wearables

     

Over the summer, Imagination reached out to 428 technology users from across our connected society as part of its Technology of the Future Survey, which explored user attitudes to new technologies, like wearables and the Internet of Things, as well as the social impact of technology on our security and privacy. Some of the findings […]

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PVRMonitor - download

PowerVR Graphics SDK tools explained: Introducing PVRMonitor

         

This blog post is dedicated to PVRMonitor, our newest hardware profiling tool for Android devices. PVRMonitor displays real-time CPU and GPU performance data as bar graphs (where a low load is green and a high load is red) in a persistent overlay on top of all the other windows. This is done using Android’s Hardware […]

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Introducing the PowerVR Insider Feedback system

   

Since its release, our PowerVR Graphics SDK and Utility roadmap has always been strongly influenced by the developers that use it – both indie and AAA. We’ve collected feedback over email, on the forums and, of course, in person! The downside is we have a very good understanding of a specific developer’s requirements, but not […]

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Imagination hosts DTG Emerging Technologies group meeting

        

Following successful events at Dolby and the 5G Innovation Lab at the University of Surrey, the third meeting of the DTG Emerging Technologies group was hosted by Imagination on 14th November 2013.  For those unable to attend, here’s a brief summary on what was discussed. The Emerging Technologies group is an initiative established by the […]

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