Caustic Professional: Caustic Visualizer - Headphones_MayaUI_01

Getting the light right™ in real time with Caustic Professional and PowerVR OpenRL


Most of you might know Imagination as a leading semiconductor IP company based in the UK. We are the champions of the TBDR (Tile-Based Deferred Rendering) concept, a unique way of rendering 3D graphics that today is ubiquitous with mobile and embedded GPU architectures. You might also be familiar with our PowerVR graphics solutions that […]

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Minigore 2: Zombies designed with the PowerVR POD format

Developing AAA games with the PowerVR POD format


About the PowerVR POD format POD (the PowerVR Object Data format) is a light-weight deployment format for scene data such as meshes, animations, lights and cameras. The format was created by the PowerVR Graphics Developer Technology team to enable artists to export their assets into a container that programmers can quickly and easily import into […]

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mips android set top box-2

The world’s first Android 4.0 set top box certified with Google Mobile Services – it’s MIPS!


At the recent 2013 International CES, Broadcom and Samsung announced the world’s first Android 4.0 set top box with Google Mobile Services (GMS). This first-of-its-kind device is based on—you guessed it, MIPS! While dozens of Android set-top boxes already exist in the market, Samsung’s SMT-E5015 Smart TV box is the first to pass the stringent […]

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Imagination MetaFlow Minimorph

Students take on the Internet of Things with Imagination’s FlowCloud platform


Imagination has a number of close links with universities supporting both research and teaching programmes.  One example of this is the Group Design Project which is done as part of the University of Southampton Electronic and Computer Science undergraduate Master of Electronic Engineering (MEng) courses.  The project lasts for 10 weeks, and the students work […]

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PowerVR Graphics SDK v3.0 r2 is out now, brings BlackBerry 10 support and Android SDK Manager integration


As you’ve probably noticed over the past few days, we have announced an important update to the latest version of our PowerVR Graphics SDK, which is now free to download for all PowerVR Insider members. The PowerVR Graphics SDK v3.0 r2 release brings two new important features that are definitely going to resonate with the […]

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The Android Diaries | PowerVR Graphics SDK released for the Android SDK Manager


‘The Android Diaries’ is a series of blog posts, articles and tutorials where we focus on all aspects of graphics development on Android, the Android SDK as well as Android-specific APIs like Renderscript or Filterscript. If you have any Android-related questions, ideas or suggestions, please leave a comment in the box below or start a […]

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Multicore vs multithreaded CPUs

Simultaneous multithreading in CPUs and its importance for network processing


The Linley Tech Processor two-day conference has grown to feature 25 technical presentations, together with panel discussions, exhibits, and other networking opportunities. It was the best place for Imagination to showcase our Meta advanced simultaneous multithreading CPU technologies as the covered topics ranged from trends in multicore-processor design and programming to “manycore” architectures that address […]

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A barnstorming year for Imagination at CES 2013


[View the story "A barnstorming year for Imagination at CES 2013" on Storify] A barnstorming year for Imagination at CES 2013 With over a billion devices already shipped using our technologies, Imagination is known world-wide as a leading supplier of the most innovative and comprehensive portfolio of semiconductor IP in the industry. Storified by Imagination […]

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PowerVR GPU Mythbusters Imagination PowerVR GPU compute mobile graphics

Mythbusters | Imagination’s GPU Compute special edition


There seems to be a dangerous trend proliferating recently in certain circles that promote misleading concepts about what GPU compute is all about. But worry not; we here at Imagination have decided to put an end to all the nonsense and give you the proverbial facts in a no-spin zone. We’ve assembled the best engineers […]

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A PVRTC2 data word

Taking texture compression to a new dimension with PVRTC2


Released at GDC 2012, Imagination’s updated PVRTC2 texture compression technology provides significant enhancements in quality and efficiency offering application developers unrivaled performance while lowering system memory usage and reducing GPU processing overhead for the low power-driven world of mobile graphics. Everything just got better: high contrast textures, NPOT support and sub-texturing Imagination’s PVRTC texture compression […]

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