Marcin Gruszczyk Caustic Visualizer 1.0 for Autodesk 3ds Max

Caustic Visualizer 1.0 Beta 2 for Autodesk 3ds Max now available

          

We are pleased to announce that Caustic Visualizer 1.0 Beta 2 for Autodesk 3ds Max 2012 and 3ds Max 2013 is now available on our downloads page. Caustic Visualizer for Autodesk 3ds Max offers broad compatibility with native Max and Mental Ray materials and lights, including the MIA materials, and its performance can be improved […]

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HSA Foundation infographic

What’s the heterogeneous point? The HSA Foundation provides an answer

          

Our industry is littered with over-used terms whose meaning becomes ever more jaded as more people use them. We’re in danger of “heterogeneous” being another of them. But I sincerely hope we can live with that, because heterogeneous systems are going to be with us for a very long time to come. One of the […]

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TexTool Select TTF

Customizing the Print3D function from the PVRTools package

   

What is Print3D? Print3D is a light-weight text rendering framework included in our PowerVR Graphics SDK’s PVRTools package. As the name suggests, it can print text anywhere in 3D space, but it can also be used to render screen-aligned text. This post will demonstrate how Print3D can be used to render custom True Type fonts […]

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Understanding PowerVR Series5XT: PowerVR and GPU compute

           

In my last two articles, I’ve explained how PowerVR Series5XT GPUs are able to go beyond the basic feature set of graphics APIs like OpenGL ES and DirectX, and offer full, complete and feature-rich implementations of new and existing graphics APIs. It’s now time to focus on our support for GPU compute and how we’ve […]

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Why GPUs don’t like to share – a guide to improve your renderer on PowerVR-based platforms

     

Most modern GPUs don’t like to share data they own – daring to poke the bear will invariably incur a cost. This includes the PowerVR Tile Based Deferred Rendering (TBDR) architecture, which keeps a number of frames in-flight so that vertex, fragment and GPU compute tasks can be dynamically scheduled for execution. For an application […]

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Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards adoption

           

On March 15th, Samsung announced their flagship Galaxy S4 smartphone – powered by their own Samsung Exynos 5 Octa SoC with a PowerVR SGX544MP3 GPU core. Samsung’s return to PowerVR should be no surprise given the defining role played by the SGX540 in the original Galaxy and for Imagination,  it’s simply a continuation of the […]

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Architectures and ISAs: what really matters in mobile processing

         

I’ve recently returned from the Linley Tech Mobile Conference, an exciting event held yearly in Silicon Valley that features a two day, single track marathon of technical presentations related to mobile processing from a range of companies such as Synopsys, Intel, GLOBALFOUNDRIES, Qualcomm (all part of Imagination’s growing ecosystem, might I add) and many others. […]

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Caustic Visualizer 1.1 for Autodesk Maya gets batch rendering and modelling modes

          

Caustic has always had a close collaboration with its users, continuously listening to their feedback whether it is on our unique Series2 ray tracing hardware offerings or our ground-breaking Visualizer software packages. Keeping with this tradition, we have just posted a final version of Caustic Visualizer 1.1 for Autodesk Maya on our downloads page and […]

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Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards

         

On March 15th, Samsung announced their flagship Galaxy S4 smartphone – powered by their own Samsung Exynos 5 Octa SoC with a PowerVR Series5XT SGX544MP3 GPU core. Samsung’s return to PowerVR should be no surprise given the defining role played by the SGX540 in the original Galaxy and for Imagination,  it’s simply a continuation of […]

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VoLTE or VoIP over LTE – Who is the ultimate winner?

             

The IEEE Santa Clara Valley Consumer Electronics Society is an exciting forum for San Francisco Bay Area industry experts, engineers, press and analysts interested in all aspects of consumer electronics. It was a pleasure to recently be in a room buzzing with enthusiasm about my presentation discussing carrier grade VoLTE vs. VoIP over LTE OTT […]

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