Understanding PowerVR Series5XT: YUV colour space conversions and the 2D core

       

Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs increasingly become GFLOPS monsters to handle advanced functionality such as complex 3D graphics and compute, they become increasingly less efficient at handling simple 2D data movement operations. Data handling with PowerVR’s dedicated 2D core Staying true to the concept […]

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Linear Light Workflow (LLW) for 8-bit and float output rendering in Autodesk Maya

    

This posting will provide a step by step tutorial on how to set up Linear Light Workflow (LLW) for the Caustic Visualizer renderer using Autodesk Maya’s Color Management. The Caustic Visualizer viewport also supports Maya’s Color Management tools. Note that this tutorial is applicable to mental ray and you should be aware that the Maya […]

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The new MIPS64-based XLP900 Series processors from Broadcom are multicore, multithreading powerhouses

        

Our partners at Broadcom are on a roll. After announcing a range of new MIPS-based products for the connected home at COMPUTEX 2013, they are now pushing the envelope in high-end communications processing with the new XLP900 Series, a range of CPUs optimized for deployment of network functions, with advanced features like hardware quad-multithreading, virtualization […]

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The emergence of HEVC and 10-bit colour formats

      

In case you haven’t seen the latest headlines, Imagination recently announced PowerVR D5500, the world’s first multi-standard 10-bit video decoder that is able to handle the H.265 (HEVC) standard at 4K (Ultra HD) resolution. H.265, which was officially ratified earlier this year, aims to provide roughly double the data compression of the H.264 standard currently […]

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Decoding HEVC in 10-bit colours at 4K resolutions: PowerVR D5500, a Rosetta Stone for video decode

      

With the recent launch of our next generation PowerVR Series5 video IP cores, Imagination has brought a series of exciting new features to the PowerVR D5500 video decoder core designed to preserve colour fidelity from source to display and provide the performance required for 4K@60fps and H.265 (HEVC). All our PowerVR VPU (video processing unit) […]

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Understanding PowerVR Series5XT: PVRTC, PVRTC2 and texture compression

          

One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture mapping. This is especially true with increasing screen resolutions, as ever-higher resolution textures are required to maintain image quality, and thus ever more data is being read by the GPU. Reducing texture bandwidth and power with PVRTC and PVRTC2 Imagination recognised […]

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COMPUTEX 2013 Digitimes CE Summit

COMPUTEX 2013 in review: Connected home solutions and a new wave of PowerVR and MIPS-based devices

       

COMPUTEX has now become the largest computer exhibition in Asia and among the largest in the world. Each year, key global businesses come to this event to launch new products, and COMPUTEX 2013 was no exception. This year companies such as Acer, Asus, MSI, Samsung and ZTE revealed what the future will bring for personal […]

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Cavium introduces the MIPS64-based OCTEON III CPU family for ultra-high performance networking

         

Cavium has been a leading provider of highly integrated semiconductor products for networking, communications and cloud infrastructure for years, but things are about to get even more interesting thanks to the recent launch of OCTEON III, a new family of processors that is poised to make an impact in the enterprise systems market. Its brand […]

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Caustic Visualizer 1.0 Beta 3 for Autodesk 3ds Max brings new features and improvements

          

We are pleased to announce that Caustic Visualizer 1.0 Beta 3 for Autodesk 3ds Max is now available on our downloads page. While the previous release (Caustic Visualizer 1.0 Beta 2) focused on 2D texture map coordinate controls, this new version has a few bug fixes and is largely intended to resolve problems using the Caustic Visualizer […]

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Running Renderscript efficiently with PowerVR GPUs on Android

         

Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1), Google’s popular operating system for mobile and embedded devices. It allows developers to run a subset of C99 code across all available processor cores such as CPUs, GPUs or DSPs. Renderscript is particularly useful for applications that require parallel operations typically seen in […]

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