VoLTE or VoIP over LTE – Who is the ultimate winner?

             

The IEEE Santa Clara Valley Consumer Electronics Society is an exciting forum for San Francisco Bay Area industry experts, engineers, press and analysts interested in all aspects of consumer electronics. It was a pleasure to recently be in a room buzzing with enthusiasm about my presentation discussing carrier grade VoLTE vs. VoIP over LTE OTT […]

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4K, HEVC and 3D TV: Trends and highlights from the 2013 NAB Show

           

Over the last eight years the NAB Show (held yearly at the LVCC in Las Vegas) has continuously evolved and grown.  Over 90,000 media and entertainment professionals attended from over 150 countries, representing more than 1,500 companies in the broadcast industry. Overall the 2013 NAB Show focussed on the consolidation of existing technologies rather than […]

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Rockchip releases RK3168 SoC with PowerVR SGX graphics, we go hands-on with image quality tests

         

Chinese chipset vendor Rockchip has just joined the ‘high efficiency, low power’ club by recently announcing the 28nm RK3168 dual core processor with PowerVR SGX graphics for mobile devices. The RK3168 platform was displayed at the 2013 spring edition of the Hong Kong Electronics Fair, where Rockchip had a tablet reference design connected to a […]

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PowerVR Graphics SDK v3.1

The Android Diaries | The PowerVR Graphics SDK for the Android OS

       

The PowerVR Graphics SDK is a cross-platform toolkit written in C/C++, designed to support all aspects of 3D graphics development and enable users to get the most out of the graphics acceleration hardware available to them. It runs on a wide range of devices, but is primarily written and optimized for those that contain PowerVR […]

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From Google Glass to Samsung Galaxy S4, PowerVR SGX is mobile’s leading GPU

            

As the accelerated rate of adoption for mass-market smartphones and tablets is creating an increased pull from OEMs and ODMs to promote hype and buzz terms above everything else, consumers can easily lose track of which solution is better and why. Recent product announcements like Samsung Galaxy S4, Lenovo K900, Alcatel One Touch HD range […]

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MIPS-based Microchip PIC32 MCUs rank first among 32-bit embedded solutions in EE Times survey

          

A few days ago, David Blaza, VP of electronics at UBM Tech, and Alex Wolfe, editor-in-chief of EE Times, presented the results of the eagerly awaited Embedded Market Study 2013 to embedded electronics executives attending the DESIGN West exhibition. The UBM Tech comprehensive report covers all aspects of embedded development and had over 2,000 respondents […]

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The chipKIT from Microchip with a MIPS-based PIC32 32-bit CPU provides leading performance for MCU applications

        

How many times have you started an embedded project, then looked at all the kits available and felt you had to compromise due to software tools, community support or hardware characteristics? That ends today with the Microchip chipKIT™ Development Platforms based on a MIPS32 M4K MCU. The little techie video below courtesy of The Ben […]

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GPU compute on PowerVR with Android’s Filterscript API

          

Android is Google’s mobile and embedded operating system that targets every consumer electronics product from smartphones and tablets to handheld gaming consoles or smart TVs and wall ovens. Yes, you’ve read correctly – an oven capable of running OpenGL ES apps. But graphics APIs aside, the latest version of the Android operating system (Android 4.2 […]

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_Autodesk_Maya_porsche_Caustic_Visualizer_R2500 develop3d live

Ray tracing with the Neon plugin for Rhino v5 and the Caustic Series2 boards at DEVELOP3D Live

          

We have just returned from DEVELOP3D Live, an up and coming conference held at the Warwick Arts Centre in the UK, exploring the future of product development technology, tools and strategies. Even though it’s only in its second year of existence, this year’s keynotes were given by leading industry figures such as Autodesk CEO Carl […]

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PVRTune can be used during benchmark development

How to build scalable mobile graphics and optimize apps for PowerVR GPUs

            

Android currently supports a range of CPU and GPU architectures, implemented in different combinations across various chipsets. Scaling the fidelity of mobile graphics to get the most out of the underlying GPU has become a unique selling point when differentiating applications from the crowd. Because our PowerVR Insider programme is about enabling applications and their […]

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