Hybrid ray tracing in a rasterized game engine - refraction

Implementing hybrid ray tracing in a rasterized game engine

         

For the past month, many of you have been asking on social media or in the comments section of our blog for a video recording of our hybrid rendering demo. Since some of our readers have missed our GDC 2014 sessions or didn’t get a chance to drop by and see our PowerVR Ray Tracing […]

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FlowCloud - Platform architecture

Are you ready for the smart connected home?

        

If you are keen to find out more about how Imagination is transforming our homes, making them more efficient, more comfortable and more aware, Tony King-Smith, EVP of Marketing for Imagination, will be talking about the Connected Home in a session at the Future World Symposium ’14 conference organized by NMI. Furthermore, Imagination CEO Sir […]

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802.11 a b g n

To 802.11b or not to 802.11b – that is the question

       

Whether ’tis Nobler in the Wi-Fi to suffer The Slings and Arrows of poor performance, Or to take Arms against a Sea of troubles Wi-Fi has been around since 1997 – over 15 years since the original standard was released to the market. In it’s original form Wi-Fi was pretty slow compared to today – […]

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09_Ray tracing in games_PowerVR Ray Tracing - hybrid rendering-1-label

Launching the ray tracing PowerVR Wizard GPUs at GDC 2014: coverage roundup

             

Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU. The week we’ve spent in San Francisco has been one of the busiest we’ve had in recent history: alongside a full day of PowerVR sessions (including two presentations […]

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Ingenic Newton - MIPS-based JZ4775 apps processor

New MIPS-based Ingenic Newton platform targets wearables and other consumer IoT devices

       

Wearable tech has enjoyed a lot of attention recently and for good reason: the global market for wearable computing devices is set to reach $30.2 billion by 2018 according to BCC Research. More importantly, coverage from the recent Android Wear launch has put the focus back on the crucial relevance of dedicated platforms and operating […]

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FlowCloud - a technology platform designed for IoT

Creating next-generation chips from the ground-up for wearables and IoT

        

There has been a lot of momentum lately around Imagination’s initiatives and technologies focused on creating a new generation of chips built specifically for IoT and wearable use cases. We thought we’d take a moment to fill you in. The problem Today, low-end IoT devices and wearables typically use multiple general purpose chips to achieve […]

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PVRTune - Monitor Window

PowerVR Graphics SDK v3.3 is live, brings OpenGL ES 3.1 support

      

The first PowerVR SDK of 2014 (PowerVR Graphics SDK v3.3) is here, and brings with it a variety of improvements for our utilities. Key features include support for OpenGL® ES 3.1 in PVRVFrame emulation libraries, PVRTrace recording for Android 4.4 KitKat, the implementation of a new Monitor window in PVRTune, and a complete review and […]

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Android-Wear-Partners

Imagination and Google partner up for Android Wear and the wearable revolution

      

Earlier this week Google announced a developer preview of Android Wear, a mobile operating system designed to extend the Android experience to wearable devices. This initiative will help jumpstart developers building innovative applications specifically targeting the next generation of innovation in wearables. The initial focus is on the smartwatch space and leverages the rich notification […]

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4_PowerVR Ray Tracing - rasterized rendering (7)

PowerVR GR6500: ray tracing is the future… and the future is now

            

If you follow Imagination and what we do, you may have heard about PowerVR Ray Tracing, hybrid rendering and the potential that these technologies have to revolutionize the user experience from mobile and console gaming to virtual and augmented reality. For the better part of the last eight years, we have been busy developing unique […]

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PVRShell0308

Soft Kitty: An overview of the latest OpenGL ES 3.0 technical demo from Imagination

       

Fur effects have traditionally presented a significant challenge in real time graphics. The latest desktop techniques employ Direct3D 11 tessellation to dynamically create hundreds of thousands of geometric hair follicles or fur strands on the fly. On mobile platforms, developers must make do with a far more restrained performance budget and significantly reduced memory bandwidth. […]

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