Growing an ecosystem: Imagination organizes idc2013 developer events, launches region-specific websites

  

I’ve often wondered what makes Imagination unique. Is it our IP cores and the smart technology innovations inside them? Yes, of course that’s part of it, although there have been companies in the past that, despite being innovators or first to market with their products, have failed to capitalize on their momentum and, in some […]

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GPU compute – what is it and why do we care?

          

GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care about it for mobile devices? Answering the first question is relatively easy, as the name already gives it away: GPU compute is about using the GPU for something which is not graphics, but instead […]

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PowerVR Graphics SDK tools explained: Capturing a render with PVRTrace

    

PVRTrace – the PowerVR OpenGL ES analysis tool inside the PowerVR Graphics SDK – simplifies the process of identifying errors, redundancies & performance bottlenecks in your application’s graphics API calls. In this blog series, I’ll detail how the tool works, how it can speed up your OpenGL ES development process and what features have been […]

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Hardkernel releases ODROID-XU Development Board with a PowerVR SGX544MP3 GPU

          

Hardkernel have made a name for themselves within the open-source community by delivering high performance development boards at affordable prices. Today, the Korean company has just announced the new ODROID-XU platform boasting an Exynos 5 Octa processor – the same SoC found inside the Samsung Galaxy S4. The Exynos 5410 inside the ODROID-XU board includes […]

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PowerVR Graphics SDK tools explained: PVRTrace and rootless recording on Android

     

If you’ve been using our PowerVR Graphics SDK, you’re probably familiar with PVRTrace, which allows you to capture and analyse the OpenGL ES and EGL API calls made by an application, without having to sift through source code. Aside from the usual assumptions (you have already installed both the Android NDK and the Android SDK), […]

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MediaTek MT8135 brings PowerVR Series6 GPUs to a mobile device near you

           

Over the years, our close partnership with MediaTek has resulted in the release of some very innovative platforms that have set important benchmarks for high-end gaming, smooth UIs and advanced browser-based graphics-rich applications in smartphones, tablets and other mobile devices. Two recent examples include: MT8125/MT8389, an extension of MediaTek’s highly successful quad-core portfolio which integrates […]

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PowerVR GPUs: Bringing OpenGL ES graphics to mobile for over ten years

           

High-end graphics on mobile: PowerVR Series5XT and Series6 GPUs take on OpenGL ES 2.0 and 3.0 (part 2) If the first segment of my two-part article on the history of PowerVR GPUs and OpenGL ES focused on the two families that set the game rules for mobile graphics (PowerVR Series4 and Series5), this second installment […]

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Accelerate design closure for IP cores from Imagination using tuned DOK design flows

       

Design optimization is perhaps one of the most talked about topics inside the semiconductor world right now. Recognizing the growing need among our silicon partners for a validated solution that provides the flexibility to optimize for power, performance or area (PPA) in SoC implementations, we have created the Design Optimization Kit (DOK) – a complete […]

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PowerVR GPUs: Bringing OpenGL ES graphics to mobile for over ten years

           

PowerVR Series4 and Series5 GPUs, OpenGL ES 1.x and the beginning of mobile graphics (part 1) No matter if you are a developer, hardware engineer, system architect, or have a passion for multimedia and technology, you can’t but wonder at how much GPUs and graphics APIs like OpenGL ES have evolved over the past ten […]

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Imagination PowerVR Insider ecosystem

Understanding PowerVR Series5XT: The PowerVR Insider ecosystem and final thoughts

  

Now that we’ve discussed topics such as essential market requirement support, stunning hardware features and optimal driver software, the last (but definitely not least) cornerstone of any successful graphics core is application support. No matter how efficient the hardware is, if there aren’t applications to take advantage of it, it loses its meaning and relevance. […]

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