The full rundown of IFA and IBC 2013

          

Those in the technology industry know that September is a busy month for shows and events; this year, both IFA and IBC 2013 have grabbed the news headlines. Between them both shows have provided a superb opportunity for companies to demonstrate their latest products and technological developments. For those who haven’t come across these shows, […]

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Imagination to provide insights at IEF event this week

 

A cornerstone of the European industry event calendar is the annual International Electronics Forum (IEF) due to take place this year in Dublin, Ireland, October 2nd to 4th. The forum is organized by Future Horizons, a global semiconductor analyst outfit that provides market research, industry analysis, due diligence and consulting. Tony King-Smith, executive vice president […]

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PowerVR Graphics SDK tools explained: Advanced features in PVRTraceGUI

    

So far in this series, I’ve described what PVRTrace is and outlined the core features of PVRTraceGUI. In this post, I’ll detail the advanced features of our analysis tool that simplify the process of identifying misuses of the API, redundancies & potential performance bottlenecks. Pixel Analysis: Frame Summary Selected Pixel A pixel can be selected by […]

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Different approaches to compute APIs: OpenCL from the Khronos Group

        

Compute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared to the evolution of 3D graphics API. The mobile-optimised OpenGL ES API for 3D graphics evolved from a market-tested and well-proven OpenGL API for desktop PCs; this allowed a rapid […]

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Different approaches to compute APIs: Renderscript and Filterscript from Google

           

Compute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared to the evolution of 3D graphics API. The mobile-optimised OpenGL ES API for 3D graphics evolved from a market-tested and well-proven OpenGL API for desktop PCs; this allowed a rapid […]

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Instagram-like computational photography with PowerVR SGX GPUs

         

Mobile phones have been visually-oriented devices since the appearance of the first camera phones, and today user-produced content has been a driving force behind everything from network utilisation to app creation. However, developers have recently begun to use sophisticated manipulation of the image data to create a wide range of new user experiences, from intelligent […]

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Samsung Exynos 5410-based platforms come packed with developer goodies

         

Two months ago we were excited to reveal that the Samsung Exynos 5410 processor utilizes our PowerVR SGX544 GPU. One recent example is the latest Android device from Meizu, the MX3, which was launched at the Beijing National Aquatics Center a few days ago. During the event, Meizu focused on the processing capabilities of its […]

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Mobile GPU computing: Buzz and marketing hype versus reality

         

Mobile GPU computing, just like any other technology domain, is subject to buzz and hype words. When marketing teams get a bit overexcited, it is easy to assume that something is a lot more important than it really is. I believe that a couple of areas require some comments, including: coherency, heterogeneous compute and, again, […]

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The future is wireless: Introducing Caskeid®, stream synchronisation IP

        

It’s a trend happening everywhere today: devices are going wireless and connecting to the Internet.  And not just the ubiquitous smartphones, tablets and the smart TV either; add to this a growing list of consumer electronics products: refrigerators, ovens, games consoles, central heating systems, weather stations, radios and home stereo systems. Indeed the simple home […]

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PowerVR ‘Rogue': Designing an optimal architecture for graphics and GPU compute

         

When designing our PowerVR ‘Rogue’ architecture, all components were reworked and optimised for efficiency (more on this in a future article). Part of that effort came from a deeper consideration of the GPU compute angle. Therefore, in this article, I will focus on just two highlighted key features of the PowerVR Series6 GPU design that […]

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