SIGGRAPH 2013: See the future of PowerVR graphics and ray tracing together with a preview of what’s new for Caustic Visualizer

           

SIGGRAPH 2013 will bring thousands of computer graphics and interactive technology professionals from five continents to Anaheim, California, for one of the most respected technical and creative programs focusing on industry and academic topics encompassing research, science, art, animation, music, gaming, interactivity, education, and the web. SIGGRAPH 2013 includes a three-day exhibition of products and […]

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Understanding PowerVR Series5XT: PowerVR’s hardware is nothing without software optimization

         

Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility and scalability, it can all be let down by poor and inefficient driver software or a lack of compatible content. But again this is an area where Imagination can fall back on many years of solid experience and an […]

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Understanding PowerVR Series5XT: PowerVR’s market leading fillrate efficiency

   

It’s easy to talk about a lot of architectural benefits and features, but ultimately the proof is in actual measurable recognisable efficiency benefits. It’s for this reason that our design teams make use of hundreds of focus tests to ensure that the hardware is able to sustain peak throughput performance in a wide range of […]

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Extending the award-winning MIPS Aptiv generation of CPU cores

             

Paul Evans, senior business development manager for Imagination, recently gave an exciting keynote at the Imagination Summit in Asia titled ‘MIPS CPU Processor Solutions: A Roadmap to High Performance and Low Power’. During this exciting and well-attended presentation, he talked about the latest developments within our MIPS Aptiv generation of CPU IP and introduced MIPS […]

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Introducing the MIPS Series5 ‘Warrior’ CPU cores: the next revolution in processor IP from Imagination

         

Building on the success of the award-winning Aptiv generation of CPU cores, Imagination is now giving a preview of the next generation of MIPS processors. Codenamed ‘Warrior’, the MIPS Series5 CPUs feature cores based on the MIPS32 and MIPS64 instruction set architectures, with a focus on superior performance efficiency across the high-end, mid-range and entry-level/microcontroller […]

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Understanding PowerVR Series5XT: YUV colour space conversions and the 2D core

       

Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs increasingly become GFLOPS monsters to handle advanced functionality such as complex 3D graphics and compute, they become increasingly less efficient at handling simple 2D data movement operations. Data handling with PowerVR’s dedicated 2D core Staying true to the concept […]

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Linear Light Workflow (LLW) for 8-bit and float output rendering in Autodesk Maya

    

This posting will provide a step by step tutorial on how to set up Linear Light Workflow (LLW) for the Caustic Visualizer renderer using Autodesk Maya’s Color Management. The Caustic Visualizer viewport also supports Maya’s Color Management tools. Note that this tutorial is applicable to mental ray and you should be aware that the Maya […]

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The new MIPS64-based XLP900 Series processors from Broadcom are multicore, multithreading powerhouses

        

Our partners at Broadcom are on a roll. After announcing a range of new MIPS-based products for the connected home at COMPUTEX 2013, they are now pushing the envelope in high-end communications processing with the new XLP900 Series, a range of CPUs optimized for deployment of network functions, with advanced features like hardware quad-multithreading, virtualization […]

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The emergence of HEVC and 10-bit colour formats

      

In case you haven’t seen the latest headlines, Imagination recently announced PowerVR D5500, the world’s first multi-standard 10-bit video decoder that is able to handle the H.265 (HEVC) standard at 4K (Ultra HD) resolution. H.265, which was officially ratified earlier this year, aims to provide roughly double the data compression of the H.264 standard currently […]

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