Why GPUs don’t like to share – a guide to improve your renderer on PowerVR-based platforms

     

Most modern GPUs don’t like to share data they own – daring to poke the bear will invariably incur a cost. This includes the PowerVR Tile Based Deferred Rendering (TBDR) architecture, which keeps a number of frames in-flight so that vertex, fragment and GPU compute tasks can be dynamically scheduled for execution. For an application […]

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Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards adoption

           

On March 15th, Samsung announced their flagship Galaxy S4 smartphone – powered by their own Samsung Exynos 5 Octa SoC with a PowerVR SGX544MP3 GPU core. Samsung’s return to PowerVR should be no surprise given the defining role played by the SGX540 in the original Galaxy and for Imagination,  it’s simply a continuation of the […]

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Architectures and ISAs: what really matters in mobile processing

         

I’ve recently returned from the Linley Tech Mobile Conference, an exciting event held yearly in Silicon Valley that features a two day, single track marathon of technical presentations related to mobile processing from a range of companies such as Synopsys, Intel, GLOBALFOUNDRIES, Qualcomm (all part of Imagination’s growing ecosystem, might I add) and many others. […]

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Caustic Visualizer 1.1 for Autodesk Maya gets batch rendering and modelling modes

          

Caustic has always had a close collaboration with its users, continuously listening to their feedback whether it is on our unique Series2 ray tracing hardware offerings or our ground-breaking Visualizer software packages. Keeping with this tradition, we have just posted a final version of Caustic Visualizer 1.1 for Autodesk Maya on our downloads page and […]

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Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards

         

On March 15th, Samsung announced their flagship Galaxy S4 smartphone – powered by their own Samsung Exynos 5 Octa SoC with a PowerVR Series5XT SGX544MP3 GPU core. Samsung’s return to PowerVR should be no surprise given the defining role played by the SGX540 in the original Galaxy and for Imagination,  it’s simply a continuation of […]

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VoLTE or VoIP over LTE – Who is the ultimate winner?

             

The IEEE Santa Clara Valley Consumer Electronics Society is an exciting forum for San Francisco Bay Area industry experts, engineers, press and analysts interested in all aspects of consumer electronics. It was a pleasure to recently be in a room buzzing with enthusiasm about my presentation discussing carrier grade VoLTE vs. VoIP over LTE OTT […]

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4K, HEVC and 3D TV: Trends and highlights from the 2013 NAB Show

           

Over the last eight years the NAB Show (held yearly at the LVCC in Las Vegas) has continuously evolved and grown.  Over 90,000 media and entertainment professionals attended from over 150 countries, representing more than 1,500 companies in the broadcast industry. Overall the 2013 NAB Show focussed on the consolidation of existing technologies rather than […]

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Rockchip releases RK3168 SoC with PowerVR SGX graphics, we go hands-on with image quality tests

         

Chinese chipset vendor Rockchip has just joined the ‘high efficiency, low power’ club by recently announcing the 28nm RK3168 dual core processor with PowerVR SGX graphics for mobile devices. The RK3168 platform was displayed at the 2013 spring edition of the Hong Kong Electronics Fair, where Rockchip had a tablet reference design connected to a […]

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PowerVR Graphics SDK v3.1

The Android Diaries | The PowerVR Graphics SDK for the Android OS

       

The PowerVR Graphics SDK is a cross-platform toolkit written in C/C++, designed to support all aspects of 3D graphics development and enable users to get the most out of the graphics acceleration hardware available to them. It runs on a wide range of devices, but is primarily written and optimized for those that contain PowerVR […]

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From Google Glass to Samsung Galaxy S4, PowerVR SGX is mobile’s leading GPU

            

As the accelerated rate of adoption for mass-market smartphones and tablets is creating an increased pull from OEMs and ODMs to promote hype and buzz terms above everything else, consumers can easily lose track of which solution is better and why. Recent product announcements like Samsung Galaxy S4, Lenovo K900, Alcatel One Touch HD range […]

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