PowerVR GPUs: Bringing OpenGL ES graphics to mobile for over ten years

           

High-end graphics on mobile: PowerVR Series5XT and Series6 GPUs take on OpenGL ES 2.0 and 3.0 (part 2) If the first segment of my two-part article on the history of PowerVR GPUs and OpenGL ES focused on the two families that set the game rules for mobile graphics (PowerVR Series4 and Series5), this second installment […]

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Accelerate design closure for IP cores from Imagination using tuned DOK design flows

       

Design optimization is perhaps one of the most talked about topics inside the semiconductor world right now. Recognizing the growing need among our silicon partners for a validated solution that provides the flexibility to optimize for power, performance or area (PPA) in SoC implementations, we have created the Design Optimization Kit (DOK) – a complete […]

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PowerVR GPUs: Bringing OpenGL ES graphics to mobile for over ten years

           

PowerVR Series4 and Series5 GPUs, OpenGL ES 1.x and the beginning of mobile graphics (part 1) No matter if you are a developer, hardware engineer, system architect, or have a passion for multimedia and technology, you can’t but wonder at how much GPUs and graphics APIs like OpenGL ES have evolved over the past ten […]

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Imagination PowerVR Insider ecosystem

Understanding PowerVR Series5XT: The PowerVR Insider ecosystem and final thoughts

  

Now that we’ve discussed topics such as essential market requirement support, stunning hardware features and optimal driver software, the last (but definitely not least) cornerstone of any successful graphics core is application support. No matter how efficient the hardware is, if there aren’t applications to take advantage of it, it loses its meaning and relevance. […]

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SIGGRAPH 2013: See the future of PowerVR graphics and ray tracing together with a preview of what’s new for Caustic Visualizer

           

SIGGRAPH 2013 will bring thousands of computer graphics and interactive technology professionals from five continents to Anaheim, California, for one of the most respected technical and creative programs focusing on industry and academic topics encompassing research, science, art, animation, music, gaming, interactivity, education, and the web. SIGGRAPH 2013 includes a three-day exhibition of products and […]

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Understanding PowerVR Series5XT: PowerVR’s hardware is nothing without software optimization

         

Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility and scalability, it can all be let down by poor and inefficient driver software or a lack of compatible content. But again this is an area where Imagination can fall back on many years of solid experience and an […]

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Understanding PowerVR Series5XT: PowerVR’s market leading fillrate efficiency

   

It’s easy to talk about a lot of architectural benefits and features, but ultimately the proof is in actual measurable recognisable efficiency benefits. It’s for this reason that our design teams make use of hundreds of focus tests to ensure that the hardware is able to sustain peak throughput performance in a wide range of […]

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Extending the award-winning MIPS Aptiv generation of CPU cores

             

Paul Evans, senior business development manager for Imagination, recently gave an exciting keynote at the Imagination Summit in Asia titled ‘MIPS CPU Processor Solutions: A Roadmap to High Performance and Low Power’. During this exciting and well-attended presentation, he talked about the latest developments within our MIPS Aptiv generation of CPU IP and introduced MIPS […]

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Introducing the MIPS Series5 ‘Warrior’ CPU cores: the next revolution in processor IP from Imagination

         

Building on the success of the award-winning Aptiv generation of CPU cores, Imagination is now giving a preview of the next generation of MIPS processors. Codenamed ‘Warrior’, the MIPS Series5 CPUs feature cores based on the MIPS32 and MIPS64 instruction set architectures, with a focus on superior performance efficiency across the high-end, mid-range and entry-level/microcontroller […]

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