Archive | Multimedia

PowerVR Series7XT GPUs push graphics and compute performance to the max

         

If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the industry to the core. Probably the most visible and often talked about is the rapid increase in performance and feature set. It is becoming clear that high-end mobile GPUs are […]

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New PowerVR Series7XE family targets the next billion mobile and embedded GPUs

        

One of the main advantages of PowerVR GPUs lies in their ability to meet even the most demanding requirements across a wide range of markets, from mobile devices and smart TVs to automotive and game consoles. If mid- to high-end devices prioritize performance per mW and useful, differentiating features, the entry-level market is driven by […]

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Chipsets for smart glasses and other high end wearables

      

Smart glasses are an example of high-end output wearables; whether they’re used in industrial applications or to augment our everyday life, smart glasses are the poster child for computer vision applications and require significantly more horsepower than a traditional smartwatch. Smart glasses can be used for industrial applications or to augment everyday life activities Designing […]

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SoCs for smartwatches and other mainstream wearables

     

According to a team of Gartner analysts, affordable Android-based smartwatches will retail at $30 by 2015 as interest builds up inside consumer mass markets in China and internationally. This puts smartwatches at the forefront of wearable adoption, since it is a category of devices that consumers are already familiar with and feel comfortable using. A […]

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Wearable SoCs for fitness bands and activity trackers

      

Fitness bands and activity trackers are helping millions of consumers monitor their exercise habits and improve their  overall health. IHS Technology is projecting that fitness trackers will be worth $2.2 billion in 2014, up 22% over last year’s $1.9 billion. Designing embedded processors for fitness bands If you are targeting such a device, an M-class […]

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Get that smartphone chip out of my wearable!

      

The interest surrounding wearables has never been higher. IDC says that over 19 million wearable devices will ship by the end of 2014, a threefold increase over last year’s figure. Wearable shipments will grow by 78.4 percent annually, eventually surpassing the 100 million mark for worldwide shipments in 2018 alone. IDC also notes that wearables […]

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How to select the best PowerVR GPU for your processor

      

In an article published recently I provided an overview of the most common metrics used to measure the relative performance of GPUs. I also covered how these metrics are reflected in some of the most popular graphics benchmarks available to silicon vendors, OEMs and consumers. Today I am going to offer you a quick how-to […]

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A consumer’s guide to graphics benchmarks

     

If you are like me, you probably keep track of the latest reviews for upcoming smartphones and tablets, wondering which device to buy next. Part of the review process for many new devices includes a section called benchmarks. This usually is the part that turns the comments box of many websites into a passionate debate […]

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Unite 2014, Seattle: PowerVR Ray Tracing behind the lightmaps in the Unity editor

    

This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center. Among the exciting sessions and keynote speeches, Jens Fursund from our PowerVR Ray Tracing team was there to introduce the upcoming Unity 5 lightmap editor which uses our ray tracing […]

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Four questions about Moore’s Law, 28nm and the future of IP design

        

A few weeks ago Brian Bailey, the well-known technology editor for EDA at Semiconductor Engineering, kindly asked me to provide some comments in relation to a set of very interesting questions on the fate of Moore’s Law and the adoption of sub-20nm process nodes. You can find a selection of my answers, alongside opinions and […]

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