PowerVR Graphics

Running Renderscript efficiently with PowerVR GPUs on Android

Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1), Google’s popular operating system for mobile and embedded devices. It allows developers to run a subset of C99 code across all available processor cores such as CPUs, GPUs or DSPs. Renderscript is particularly useful for applications that require parallel operations typically seen in [...]

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Understanding PowerVR Series5XT: Multithreading, multitasking ALUs, the MicroKernel and core scalability

‘Understanding PowerVR’ is an on-going, multi-part series of blog posts from Kristof Beets, Imagination’s Senior Business Development Manager for PowerVR. These articles not only focus on the features that make PowerVR GPUs great, but also provide a detailed look at graphics hardware architectures and software ecosystems in mobile markets. If you’ve missed any of the [...]

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Understanding PowerVR Series5XT: PowerVR, TBDR and architecture efficiency

‘Understanding PowerVR’ is an on-going, multi-part series of blog posts from Kristof Beets, Imagination’s Senior Business Development Manager for PowerVR. These articles not only focus on the features that make PowerVR GPUs great, but also provide a detailed look at graphics hardware architectures and software ecosystems in mobile markets. If you’ve missed any of the [...]

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LG CINEMA 3D smart TVs with PowerVR Series6 graphics start shipping

After unveiling the new LG CINEMA 3D Smart TV line-up at CES 2013 in Las Vegas, the Korea-based company has now started to ship their range of Ultra and Full HD resolution smart TVs in various markets, including Western Europe, Korea and North America, with more soon to follow. LG smart TVs deliver ultra-high performance [...]

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Understanding PowerVR Series5XT: PowerVR and GPU compute

‘Understanding PowerVR’ is an on-going, multi-part series of blog posts from Kristof Beets, Imagination’s Senior Business Development Manager for PowerVR. These articles not only focus on the features that make PowerVR GPUs great, but also provide a detailed look at graphics hardware architectures and software ecosystems in mobile markets. If you’ve missed any of the [...]

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Why GPUs don’t like to share – a guide to improve your renderer on PowerVR-based platforms

Most modern GPUs don’t like to share data they own – daring to poke the bear will invariably incur a cost. This includes the PowerVR Tile Based Deferred Rendering (TBDR) architecture, which keeps a number of frames in-flight so that vertex, fragment and GPU compute tasks can be dynamically scheduled for execution. For an application [...]

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Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards adoption

‘Understanding PowerVR Series5XT’ is an on-going, multi-part series of blog posts from Kristof Beets, Imagination’s Senior Business Development Manager for PowerVR. These articles not only focus on the features that make PowerVR Series5XT GPUs great but also provide a detailed look at graphics hardware architectures and software ecosystems in mobile markets. If you’ve missed any [...]

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Architectures and ISAs: what really matters in mobile processing

I’ve recently returned from the Linley Tech Mobile Conference, an exciting event held yearly in Silicon Valley that features a two day, single track marathon of technical presentations related to mobile processing from a range of companies such as Synopsys, Intel, GLOBALFOUNDRIES, Qualcomm (all part of Imagination’s growing ecosystem, might I add) and many others. [...]

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Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards

‘Understanding PowerVR Series5XT’ is an on-going, multi-part series of blog posts from Kristof Beets, Imagination’s Senior Business Development Manager for PowerVR. These articles not only focus on the features that make PowerVR GPUs great but also provide a detailed look at graphics hardware architectures and software ecosystems in mobile markets. If you’ve missed any of [...]

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Rockchip releases RK3168 SoC with PowerVR SGX graphics, we go hands-on with image quality tests

Chinese chipset vendor Rockchip has just joined the ‘high efficiency, low power’ club by recently announcing the 28nm RK3168 dual core processor with PowerVR SGX graphics for mobile devices. The RK3168 platform was displayed at the 2013 spring edition of the Hong Kong Electronics Fair, where Rockchip had a tablet reference design connected to a [...]

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