PowerVR Graphics

Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards

‘Understanding PowerVR Series5XT’ is an on-going, multi-part series of blog posts from Kristof Beets, Imagination’s Senior Business Development Manager for PowerVR. These articles not only focus on the features that make PowerVR GPUs great but also provide a detailed look at graphics hardware architectures and software ecosystems in mobile markets. On March 15th, Samsung announced [...]

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Rockchip releases RK3168 SoC with PowerVR SGX graphics, we go hands-on with image quality tests

Chinese chipset vendor Rockchip has just joined the ‘high efficiency, low power’ club by recently announcing the 28nm RK3168 dual core processor with PowerVR SGX graphics for mobile devices. The RK3168 platform was displayed at the 2013 spring edition of the Hong Kong Electronics Fair, where Rockchip had a tablet reference design connected to a [...]

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The Android Diaries | The PowerVR Graphics SDK for the Android OS

The PowerVR Graphics SDK is a cross-platform toolkit written in C/C++, designed to support all aspects of 3D graphics development and enable users to get the most out of the graphics acceleration hardware available to them. It runs on a wide range of devices, but is primarily written and optimized for those that contain PowerVR [...]

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From Google Glass to Samsung Galaxy S4, PowerVR SGX is mobile’s leading GPU

As the accelerated rate of adoption for mass-market smartphones and tablets is creating an increased pull from OEMs and ODMs to promote hype and buzz terms above everything else, consumers can easily lose track of which solution is better and why. Recent product announcements like Samsung Galaxy S4, Lenovo K900, Alcatel One Touch HD range [...]

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GPU compute on PowerVR with Android’s Filterscript API

Android is Google’s mobile and embedded operating system that targets every consumer electronics product from smartphones and tablets to handheld gaming consoles or smart TVs and wall ovens. Yes, you’ve read correctly – an oven capable of running OpenGL ES apps. But graphics APIs aside, the latest version of the Android operating system (Android 4.2 [...]

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How to build scalable mobile graphics and optimize apps for PowerVR GPUs

Android currently supports a range of CPU and GPU architectures, implemented in different combinations across various chipsets. Scaling the fidelity of mobile graphics to get the most out of the underlying GPU has become a unique selling point when differentiating applications from the crowd. Because our PowerVR Insider programme is about enabling applications and their [...]

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Mentor Graphics, Imagination and Pure deliver an impressive graphical UI on the Pure Avalon 300R Connect Digital TV Recorder

Mentor Graphics, Imagination and Pure have worked together to deliver an advanced graphical UI for the Pure Avalon 300R Connect Freeview+ HD Digital TV Recorder. Philip Burr, director of UI product marketing at Mentor Graphics, is here to tell you more about the collaboration between Mentor, Imagination and Pure as well as the wide range [...]

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Pure Avalon 300R Connect with PowerVR graphics ushers in a new era of smart STBs

The brand new Pure Avalon 300R Connect Freeview+ HD Digital TV Recorder is a high-performance digital TV recorder (PVR) with a rich and intuitive user interface running on a computing platform that integrates Imagination’s PowerVR graphics technologies. Pure is a division of Imagination and the world’s leading manufacturer of wireless music and internet radio systems. [...]

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PowerVR graphics give the quad-core Allwinner A31s a competitive edge

Quad-core Allwinner A31s, a high-performance SoC for phablets With numerous flavours of supported operating systems, high screen resolutions, and rich connectivity options, the quad-core Allwinner A31s platform has been designed and optimized for enjoying a wide range of content, from streaming video and reading eBooks to console-quality gaming and social media interaction. At its core, [...]

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PVRTC: the most efficient texture compression standard for the mobile graphics world

After going behind the scenes of Imagination’s latest and greatest PVRTC2 texture compression standard, we now look at how PVRTC works and compare it against other widely texture compression standards available to game developers who want to target the whole range of our PowerVR GPUs, including Series5, Serie5XT and Series6. Textures are ubiquitous in mobile [...]

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