My Writings. My Thoughts.
COMPUTEX 2013 in review: Connected home solutions and a new wave of PowerVR and MIPS-based devices
This post was written by Alexandru Voica on June 18th, 2013
COMPUTEX has now become the largest computer exhibition in Asia and among the largest in the world. Each year, key global businesses come to this event to launch new products, and COMPUTEX 2013 was no exception. This year companies such as Acer, Asus, MSI, Samsung and ZTE revealed what the future will bring for personal [...]
No Comments » // MIPS Processors, News and Events, PowerVR Graphics Read More…
Cavium introduces the MIPS64-based OCTEON III CPU family for ultra-high performance networking
This post was written by Alexandru Voica on June 17th, 2013
Cavium has been a leading provider of highly integrated semiconductor products for networking, communications and cloud infrastructure for years, but things are about to get even more interesting thanks to the recent launch of OCTEON III, a new family of processors that is poised to make an impact in the enterprise systems market. Its brand [...]
No Comments » // Communications, MIPS Processors, Processors Read More…
Caustic Visualizer 1.0 Beta 3 for Autodesk 3ds Max brings new features and improvements
This post was written by Alexandru Voica on June 13th, 2013
We are pleased to announce that Caustic Visualizer 1.0 Beta 3 for Autodesk 3ds Max is now available on our downloads page. While the previous release (Caustic Visualizer 1.0 Beta 2) focused on 2D texture map coordinate controls, this new version has a few bug fixes and is largely intended to resolve problems using the Caustic Visualizer [...]
No Comments » // Caustic Professional, Multimedia Read More…
Running Renderscript efficiently with PowerVR GPUs on Android
This post was written by Alexandru Voica on June 12th, 2013
Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1), Google’s popular operating system for mobile and embedded devices. It allows developers to run a subset of C99 code across all available processor cores such as CPUs, GPUs or DSPs. Renderscript is particularly useful for applications that require parallel operations typically seen in [...]
No Comments » // Multimedia, PowerVR Developers, PowerVR Graphics Read More…
Understanding PowerVR Series5XT: Multithreading, multitasking ALUs, the MicroKernel and core scalability
This post was written by Kristof Beets on June 10th, 2013
‘Understanding PowerVR’ is an on-going, multi-part series of blog posts from Kristof Beets, Imagination’s Senior Business Development Manager for PowerVR. These articles not only focus on the features that make PowerVR GPUs great, but also provide a detailed look at graphics hardware architectures and software ecosystems in mobile markets. If you’ve missed any of the [...]
No Comments » // Multimedia, PowerVR Developers, PowerVR Graphics Read More…
Understanding PowerVR Series5XT: PowerVR, TBDR and architecture efficiency
This post was written by Kristof Beets on June 6th, 2013
‘Understanding PowerVR’ is an on-going, multi-part series of blog posts from Kristof Beets, Imagination’s Senior Business Development Manager for PowerVR. These articles not only focus on the features that make PowerVR GPUs great, but also provide a detailed look at graphics hardware architectures and software ecosystems in mobile markets. If you’ve missed any of the [...]
No Comments » // Multimedia, PowerVR Developers, PowerVR Graphics Read More…
Lantiq’s new high-performance XWAY VRX300 chipset with multi-threaded MIPS CPUs targets VDSL2 applications
This post was written by Alexandru Voica on June 5th, 2013
Earlier this month, Lantiq introduced the new XWAY™ VRX300™ chipset that incorporates a multi-threaded MIPS CPU. The XWAY VRX300 joins the existing MIPS-based members of Lantiq’s AnyWAN™ system architecture to offer an integrated, high performance VDSL chipset family delivering data rates of up to 200 Mbps for gateway designs. The XWAY VRX300, an ultra-fast VDSL2 [...]
LG CINEMA 3D smart TVs with PowerVR Series6 graphics start shipping
This post was written by Alexandru Voica on June 4th, 2013
After unveiling the new LG CINEMA 3D Smart TV line-up at CES 2013 in Las Vegas, the Korea-based company has now started to ship their range of Ultra and Full HD resolution smart TVs in various markets, including Western Europe, Korea and North America, with more soon to follow. LG smart TVs deliver ultra-high performance [...]
Caustic Visualizer 1.0 Beta 2 for Autodesk 3ds Max now available
This post was written by Alexandru Voica on June 3rd, 2013
We are pleased to announce that Caustic Visualizer 1.0 Beta 2 for Autodesk 3ds Max 2012 and 3ds Max 2013 is now available on our downloads page. Caustic Visualizer for Autodesk 3ds Max offers broad compatibility with native Max and Mental Ray materials and lights, including the MIA materials, and its performance can be improved [...]
No Comments » // Caustic Professional, Multimedia Read More…
What’s the heterogeneous point? The HSA Foundation provides an answer
This post was written by Tony King-Smith on May 30th, 2013
Our industry is littered with over-used terms whose meaning becomes ever more jaded as more people use them. We’re in danger of “heterogeneous” being another of them. But I sincerely hope we can live with that, because heterogeneous systems are going to be with us for a very long time to come. One of the [...]



