Posts Tagged ‘PowerVR Graphics’
Architectures and ISAs: what really matters in mobile processing
This post was written by Mark Throndson on May 21st, 2013
I’ve recently returned from the Linley Tech Mobile Conference, an exciting event held yearly in Silicon Valley that features a two day, single track marathon of technical presentations related to mobile processing from a range of companies such as Synopsys, Intel, GLOBALFOUNDRIES, Qualcomm (all part of Imagination’s growing ecosystem, might I add) and many others. [...]
No Comments » // MIPS Processors, Multimedia, PowerVR Graphics, Processors Read More…
Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards
This post was written by Kristof Beets on May 15th, 2013
‘Understanding PowerVR Series5XT’ is an on-going, multi-part series of blog posts from Kristof Beets, Imagination’s Senior Business Development Manager for PowerVR. These articles not only focus on the features that make PowerVR GPUs great but also provide a detailed look at graphics hardware architectures and software ecosystems in mobile markets. On March 15th, Samsung announced [...]
No Comments » // Multimedia, PowerVR Developers, PowerVR Graphics Read More…
4K, HEVC and 3D TV: Trends and highlights from the 2013 NAB Show
This post was written by Simon Forrest on May 8th, 2013
Over the last eight years the NAB Show (held yearly at the LVCC in Las Vegas) has continuously evolved and grown. Over 90,000 media and entertainment professionals attended from over 150 countries, representing more than 1,500 companies in the broadcast industry. Overall the 2013 NAB Show focussed on the consolidation of existing technologies rather than [...]
No Comments » // Multimedia, News and Events, Processors Read More…
Rockchip releases RK3168 SoC with PowerVR SGX graphics, we go hands-on with image quality tests
This post was written by Alexandru Voica on May 6th, 2013
Chinese chipset vendor Rockchip has just joined the ‘high efficiency, low power’ club by recently announcing the 28nm RK3168 dual core processor with PowerVR SGX graphics for mobile devices. The RK3168 platform was displayed at the 2013 spring edition of the Hong Kong Electronics Fair, where Rockchip had a tablet reference design connected to a [...]
2 Comments » // Multimedia, PowerVR Developers, PowerVR Graphics Read More…
The Android Diaries | The PowerVR Graphics SDK for the Android OS
This post was written by Joe Davis on May 1st, 2013
The PowerVR Graphics SDK is a cross-platform toolkit written in C/C++, designed to support all aspects of 3D graphics development and enable users to get the most out of the graphics acceleration hardware available to them. It runs on a wide range of devices, but is primarily written and optimized for those that contain PowerVR [...]
No Comments » // PowerVR Developers, PowerVR Graphics Read More…
From Google Glass to Samsung Galaxy S4, PowerVR SGX is mobile’s leading GPU
This post was written by Alexandru Voica on April 30th, 2013
As the accelerated rate of adoption for mass-market smartphones and tablets is creating an increased pull from OEMs and ODMs to promote hype and buzz terms above everything else, consumers can easily lose track of which solution is better and why. Recent product announcements like Samsung Galaxy S4, Lenovo K900, Alcatel One Touch HD range [...]
No Comments » // Multimedia, PowerVR Developers, PowerVR Graphics Read More…
GPU compute on PowerVR with Android’s Filterscript API
This post was written by Alexandru Voica on April 22nd, 2013
Android is Google’s mobile and embedded operating system that targets every consumer electronics product from smartphones and tablets to handheld gaming consoles or smart TVs and wall ovens. Yes, you’ve read correctly – an oven capable of running OpenGL ES apps. But graphics APIs aside, the latest version of the Android operating system (Android 4.2 [...]
No Comments » // Multimedia, PowerVR Developers, PowerVR Graphics Read More…
Ray tracing with the Neon plugin for Rhino v5 and the Caustic Series2 boards at DEVELOP3D Live
This post was written by Alexandru Voica on April 18th, 2013
We have just returned from DEVELOP3D Live, an up and coming conference held at the Warwick Arts Centre in the UK, exploring the future of product development technology, tools and strategies. Even though it’s only in its second year of existence, this year’s keynotes were given by leading industry figures such as Autodesk CEO Carl [...]
No Comments » // Caustic Professional, Multimedia Read More…
How to build scalable mobile graphics and optimize apps for PowerVR GPUs
This post was written by Alexandru Voica on April 15th, 2013
Android currently supports a range of CPU and GPU architectures, implemented in different combinations across various chipsets. Scaling the fidelity of mobile graphics to get the most out of the underlying GPU has become a unique selling point when differentiating applications from the crowd. Because our PowerVR Insider programme is about enabling applications and their [...]
1 Comment » // PowerVR Developers, PowerVR Graphics Read More…
Mentor Graphics, Imagination and Pure deliver an impressive graphical UI on the Pure Avalon 300R Connect Digital TV Recorder
This post was written by Guest Blog on April 8th, 2013
Mentor Graphics, Imagination and Pure have worked together to deliver an advanced graphical UI for the Pure Avalon 300R Connect Freeview+ HD Digital TV Recorder. Philip Burr, director of UI product marketing at Mentor Graphics, is here to tell you more about the collaboration between Mentor, Imagination and Pure as well as the wide range [...]



