Posts Tagged ‘OpenCL’

Rockchip releases RK3168 SoC with PowerVR SGX graphics, we go hands-on with image quality tests

Chinese chipset vendor Rockchip has just joined the ‘high efficiency, low power’ club by recently announcing the 28nm RK3168 dual core processor with PowerVR SGX graphics for mobile devices. The RK3168 platform was displayed at the 2013 spring edition of the Hong Kong Electronics Fair, where Rockchip had a tablet reference design connected to a [...]

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GPU compute on PowerVR with Android’s Filterscript API

Android is Google’s mobile and embedded operating system that targets every consumer electronics product from smartphones and tablets to handheld gaming consoles or smart TVs and wall ovens. Yes, you’ve read correctly – an oven capable of running OpenGL ES apps. But graphics APIs aside, the latest version of the Android operating system (Android 4.2 [...]

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Renesas Mobile previews the brand new APE6 processors with PowerVR Series6 graphics at MWC 2013

At MWC 2013, Renesas Mobile is showcasing the APE6 ultra-high performance application processor integrating Imagination’s PowerVR Series6 Rogue graphics engine, the industry’s leading GPU IP solution. Renesas Electronics has been one of Imagination’s long-standing partners, having licensed our PowerVR graphics for over 15 years. The company is a Japan’s largest semiconductor manufacturer with R&D and [...]

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PowerVR G6100: small is powerful

The PowerVR G6100 is the latest addition to the highly efficient Series6 family of graphics IP cores, making it the smallest member of the ‘Rogue’ area-optimized GPUs to date. A single core, single cluster GPU, it will enable mass-market adoption of OpenGL ES 3.0 on a wide range of computing platforms. Products supporting the latest [...]

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Mythbusters | Imagination’s GPU Compute special edition

There seems to be a dangerous trend proliferating recently in certain circles that promote misleading concepts about what GPU compute is all about. But worry not; we here at Imagination have decided to put an end to all the nonsense and give you the proverbial facts in a no-spin zone. We’ve assembled the best engineers [...]

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LG’s H13 is the first SoC to feature PowerVR Series6 graphics, aims at smart TVs

The highly anticipated and perhaps most awaited day of the past 12 months has finally arrived. While CES 2012 saw the announcement of the first IP cores in Imagination’s ground-breaking PowerVR Series6 GPU core family, this year we are proud to reveal the first product that integrates a ‘Rogue’ core: the LG H13 SoC designed [...]

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The Allwinner A31 SoC has PowerVR graphics, is ready for your New Year 4K resolutions

There have been some interesting announcements from Imagination’s vibrant ecosystem of partners but perhaps one of the most exciting collaborations to be revealed lately is the release of the Allwinner A31 SoC (System-on-Chip) integrating a SGX544MP graphics core. This graphics processor (GPU) IP core is part of the PowerVR Series5XT family of graphics processors which [...]

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A look back at the PowerVR SGX Series5 GPU family

The PowerVR SGX Series5 Graphics Processing Unit (GPU) core family is a series of highly efficient graphics IP cores that meet the multimedia requirements of the next generation of consumer, communications and computing applications. The PowerVR SGX Series5 architecture is fully scalable for a wide range of area and performance requirements, enabling it to target [...]

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PowerVR G6630: go fast or go home

Here at Imagination we have a simple goal: to set a new benchmark in efficiency with each GPU core of the PowerVR graphics IP family we release. Efficiency essentially means that each core is optimized to deliver the highest performance possible with the lowest power consumption. The 2012 Embedded Technology Conference and Exhibition (ET) was [...]

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Who’s up for SIGGRAPH 2012?

For the past weeks we’ve been tweeting about the SIGGRAPH conference, one of the most important forums for computer graphics research. We will be showing the PowerVR graphics technologies that are enabling fully compliant graphics acceleration for the latest generations of OpenGL ES, OpenGL, OpenCL, OpenRL™ and DirectX APIs across the industry’s leading applications processors [...]

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