Posts Tagged ‘Gflops’

Running Renderscript efficiently with PowerVR GPUs on Android

Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1), Google’s popular operating system for mobile and embedded devices. It allows developers to run a subset of C99 code across all available processor cores such as CPUs, GPUs or DSPs. Renderscript is particularly useful for applications that require parallel operations typically seen in [...]

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Understanding PowerVR Series5XT: PowerVR and GPU compute

‘Understanding PowerVR’ is an on-going, multi-part series of blog posts from Kristof Beets, Imagination’s Senior Business Development Manager for PowerVR. These articles not only focus on the features that make PowerVR GPUs great, but also provide a detailed look at graphics hardware architectures and software ecosystems in mobile markets. If you’ve missed any of the [...]

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GPU compute on PowerVR with Android’s Filterscript API

Android is Google’s mobile and embedded operating system that targets every consumer electronics product from smartphones and tablets to handheld gaming consoles or smart TVs and wall ovens. Yes, you’ve read correctly – an oven capable of running OpenGL ES apps. But graphics APIs aside, the latest version of the Android operating system (Android 4.2 [...]

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Renesas Mobile previews the brand new APE6 processors with PowerVR Series6 graphics at MWC 2013

At MWC 2013, Renesas Mobile is showcasing the APE6 ultra-high performance application processor integrating Imagination’s PowerVR Series6 Rogue graphics engine, the industry’s leading GPU IP solution. Renesas Electronics has been one of Imagination’s long-standing partners, having licensed our PowerVR graphics for over 15 years. The company is a Japan’s largest semiconductor manufacturer with R&D and [...]

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PowerVR G6100: small is powerful

The PowerVR G6100 is the latest addition to the highly efficient Series6 family of graphics IP cores, making it the smallest member of the ‘Rogue’ area-optimized GPUs to date. A single core, single cluster GPU, it will enable mass-market adoption of OpenGL ES 3.0 on a wide range of computing platforms. Products supporting the latest [...]

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Mythbusters | Imagination’s GPU Compute special edition

There seems to be a dangerous trend proliferating recently in certain circles that promote misleading concepts about what GPU compute is all about. But worry not; we here at Imagination have decided to put an end to all the nonsense and give you the proverbial facts in a no-spin zone. We’ve assembled the best engineers [...]

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PowerVR G6630: go fast or go home

Here at Imagination we have a simple goal: to set a new benchmark in efficiency with each GPU core of the PowerVR graphics IP family we release. Efficiency essentially means that each core is optimized to deliver the highest performance possible with the lowest power consumption. The 2012 Embedded Technology Conference and Exhibition (ET) was [...]

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A brief history of the PowerVR Series5XT GPU family

With the new wave of PowerVR-enabled devices reaching consumers just in time for the holiday season, we’ve put together a brief history of the PowerVR Series5XT GPU family, from its announcement up until the release of the newest member, the PowerVR SGX554MP. We hope you enjoy it, share it around and follow us on our [...]

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PowerVR G6230 and G6430: family values gone Rogue

We’re expanding our PowerVR Series6 IP family with two new members: PowerVR G6230 and G6430 – two graphics processor cores with two and four clusters, respectively. Providing our partners and our ecosystem with our latest and greatest IP accompanied by the right tools they require to succeed in the business is vital to us as [...]

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The rise of GPU compute

“If you were ploughing a field, which would you rather use: two strong oxen or 1024 chickens?” Seymour Cray, the father of supercomputing GPU compute refers to the current trend of using cores aimed at rendering graphics to perform computational tasks usually handled by the CPU and has had a major impact on the way [...]

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