Posts Tagged ‘developer’
The PowerVR Graphics SDK v3.1 sets a new milestone for mobile graphics development
This post was written by Developer Technology Team on March 25th, 2013
Launched at GDC 2013, the PowerVR Graphics SDK v3.1 provides developers all the SDK components, tools and utilities they need to build, test, and debug apps for Android, iOS, BlackBerry 10, Windows or Linux. The PowerVR Graphics SDK v3.1 is part of our usual cycle of bi-yearly updates when we include support for new graphics [...]
No Comments » // Multimedia, PowerVR Developers, PowerVR Graphics Read More…
GDC 2013 in a nutshell: PowerVR sessions, a panel on mobile graphics and massive prizes
This post was written by Developer Technology Team on March 18th, 2013
We are currently making the final preparations for GDC 2013, the annual March conference on game development, software tools, and graphics technologies. We are very excited about the things we have put together this year, including four PowerVR sessions, one amazing panel on the future of mobile graphics, tons of giveaways and the upcoming release [...]
No Comments » // Caustic Professional, Multimedia, News and Events, PowerVR Developers, PowerVR Graphics Read More…
The PowerVR SGX544, a modern GPU for today’s leading platforms
This post was written by Alexandru Voica on March 13th, 2013
PowerVR SGX544 is the second member of Imagination’s PowerVR Series5XT family. It can be implemented as a high-performance 4-pipeline single core or in various multiprocessor (MP) configurations of between 2 and 16 cores (8 to 64 pipelines). The list below shows just some of our partners that have shipped or will soon ship PowerVR SGX544-based [...]
Micro-benchmark your render on PowerVR Series5, Series5XT and Series6 GPUs
This post was written by Joe Davis on March 12th, 2013
Benchmarking the performance of applications running on PowerVR GPUs isn’t as simple as collecting time stamps as various points in your render. The reason for this is that the graphics driver submits work to the GPU independently from the API calls that an application has made, i.e. very few graphics API calls are blocking operations. [...]
No Comments » // Multimedia, PowerVR Developers, PowerVR Graphics Read More…
The promise of heterogeneous computing: an insider look at the HSA Foundation
This post was written by Alexandru Voica on July 18th, 2012
There has been a lot of talk recently about the HSA Foundation that AMD, ARM, Imagination Technologies, MediaTek and Texas Instruments have set up. Articles in the Inquirer or PC Mag have looked at the implications of this union which was announced through the official press release at the AMD Fusion Developer Summit in Bellevue, [...]



