Vulkan multi-threading

Vulkan: Scaling to multiple threads


We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other blog posts, or tuned into the webinars, and are following so far! This post I’ll be discussing the importance of scaling to multiple threads, and how Vulkan helps achieve that. CPU bottlenecks – redux Modern CPUs have multiple cores, for a variety of great […]

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Creator Ci40 - Kickstarter banner

Creator Ci40 dev kit puts the IoT in a box for £80


Recent research from Gartner suggests that by 2020 the Internet of Things market will grow to include billions of connected devices from smart sensors and gateways to data centers and other computing platforms. To accelerate IoT development, Imagination is today introducing Creator Ci40, the most complete development kit for the Internet of Things. The package […]

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HSA Foundation(3)

2015 Linley Processor Conference: Heterogeneous computing, IoT security and the future of the automotive industry


I was recently at the 2015 Linley Processor Conference in San Jose and wanted to share with you some of my observations and takeaways. Imagination had a strong presence at the show with Jim Nicholas, VP of MIPS Business Operations, delivering a talk titled Heterogeneous Systems Architecture: Coming Soon to a Platform Near You. Jim’s […]

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GameBench - PowerVR (1)

GameBench offers a new way to test game performance, with a little help from PVRScope


Formerly of Engadget, Forbes and BBC, Sharif Sakr is presently a consultant for XPRIZE and business development director at GameBench. You can follow him on Twitter @shotsheriff. This blog post was inspired by a short but interesting chat with a game developer I met at GameBench’s recent open( London ) event. This developer was in […]

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PEZY Computing

PEZY licenses MIPS for “green” supercomputing


In a press release issued today PEZY Computing announced it is working on a MIPS64-based PEZY-SC2 family of many-core chips for supercomputers and HPC applications that will scale up to 4096 processing nodes. The 64-bit MIPS CPUs will act as the host processors for the system, making PEZY-SC2 the first generation of 64-bit HPC processors […]

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Debugging OpenCL programs with Oclgrind


James Price is currently completing a PhD degree at the Department of Computer Science, University of Bristol. When developing programs that utilise GPU compute via OpenCL, we can’t use our traditional CPU development tools. This can make debugging complex OpenCL kernels challenging. As part of my PhD, funded by Imagination Technologies, I’ve developed an OpenCL […]

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IoT - Power management architecture

Power management for IoT devices


Power management is an often overlooked yet critical area for both consumer and industrial IoT devices. In a battery powered device, optimizing dynamic as well as static power is imperative; power optimization can be addressed in three ways: Power management control IP implemented for low power Power aware software Power management control should address the […]

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MIPS P6600 - MIPS64 CPU P-class Release 6_f

Extending the MIPS Warrior CPU family


It has been a thrilling year for MIPS processors. We’ve seen exciting new designs from Loongson Technology while Cavium has introduced several OCTEON III and Fusion-M processors that cover the mid-range segment of the networking market. Multiple customers are now shipping products with Warrior CPUs, from high-end application processors to microcontrollers and embedded SoCs. Announced […]

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QEMU: the open source MIPS64 Release 6 virtual platform


In this article I would like to present the current status of the MIPS Release 6 architecture implemented in upstream QEMU v2.4. This is one of the several major contributions from Imagination Technologies to the open source and QEMU communities in the last year. Read on to find out how MIPS Release 6 support has […]

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Vulkan demo screenshot

Vulkan: High efficiency on mobile


Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be describing why Vulkan is so important for mobile and embedded systems, with a particular focus on efficiency. One of Vulkan’s top aims was to enable a much more efficient API. OpenGL ES required a lot of effort on the part of the […]

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