GPU compute_memory hierarchy in OpenCL

The complete glossary to heterogeneous compute

     

For the last decade, Imagination has been at the forefront of heterogeneous compute, becoming a founding member of the HSA Foundation and a contributor to many open heterogeneous computing standards available today, including OpenCL, OpenGL ES and Vulkan. Our MIPS processors, PowerVR multimedia and Ensigma connectivity technologies have been integrated in many mobile and embedded […]

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JAXA Hayabusa-2

Back to the future: 64-bit MIPS CPU explores the origins of the solar system

    

A few months back I reported on the MIPS-based Mongoose-V chip guiding the New Horizons probe in its quest to reach Pluto. The story captured the headlines of many publications and generated many questions about the MIPS architecture (more on this in a separate article). Today I’d like to focus on another important space mission […]

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Multiple secure VMs provide separate security domains for different applications

New security technologies for connected embedded devices

     

Virtualization, security and trusted execution environments are all trending topics in the new age of ubiquitous connectivity. However, there is a lot of confusion over how these technologies work together and their role in the overall mobile and embedded computing ecosystem. Luckily, Mike Borza, CTO of the Synopsys-owned Elliptic Technologies has published an extremely insightful whitepaper […]

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PowerVR Ray Tracing - rendering pipeline-3f

A game of shadows: ray traced shadows vs. cascaded shadow maps

    

In an article published earlier this week, I described how developers can implement fast, ray traced soft shadows in a game engine running on our PowerVR Wizard architecture. Today I’d like to present some very exciting results which demonstrate how ray tracing delivers significant reductions in memory bandwidth and power consumption over traditional rasterized methods […]

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PowerVR Ray Tracing - ray traced shadows

Implementing fast, ray traced soft shadows in a game engine

    

About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in games which explained how developers can implement a series of hybrid rendering techniques on PowerVR GR6500 (our ray tracing-capable GPU) to achieve some pretty impressive effects. Even though the target applications for ray tracing are extremely varied, this […]

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Hybrid ray tracing in a rasterized game engine - hard shadows (3)

Award-winning PowerVR GR6500 ray tracing GPU tapes out

   

Last month I sent out a message on Twitter announcing that the latest PowerVR Wizard ray tracing GPU test silicon had taped out, based on Imagination’s reference design and the IC Compiler™ II place and route solution from Synopsys. Our #PowerVR ray tracing GPU has finally taped out in a test chip! http://t.co/QF8IYQ8SqK pic.twitter.com/LXCdnB6uB7 — […]

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AngelScript-logo

AngelScript 2.30.1 is out, adds support for MIPS CPUs on Linux and Android

      

Last week AngelScript maintainer Andreas Jonsson announced on GameDev.net that the new version of the popular scripting language (2.30.1) added support for MIPS Release 2 CPUs via the Creator CI20 microcomputer. We’ve reached out to Andreas and asked him to provide more details about his work for developers who are interested in using AngelScript for […]

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PowerVR SDK v3_3 Release 2 - Color grading

Here are eight PowerVR Graphics SDK tutorials for game developers

      

To further promote our PowerVR Graphics SDK v3.5 launch, we’ve assembled a collection of videos to help new and existing PowerVR developers familiarize themselves with our tools and utilities. PVRGeoPOD The PVRGeoPOD overview video offers a concise explanation of the main functions of PVRGeoPOD – a 3D scene exporter tool that saves data to PowerVR […]

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Erlang on MIPS-based PIC32

Erlang is everywhere, now on MIPS-based PIC32 MCUs from Microchip

       

Maxim Kharchenko is the original author of LING, the alternative implementation of Erlang. Now he is a CTO at Cloudozer, the company that aims to build a better cloud solution using LING. In addition Cloudozer adapts LING/Erlang for MIPS MCUs and other embedded platforms. Why remain in the 70s? If there is an island of […]

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